To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

VFX Podcast - IT

September 20, 2017, 05:17 PM

https://www.fxguide.com/thevfxshow/vfxshow-222-it/

In this episode, Matt Wallin, Matt Leonard and Jason Diamond discuss the new film IT.

Colorfront shows affordable UHD HDR products

September 20, 2017, 11:42 AM

http://www.postmagazine.com/Press-Center/Daily-New...

AMSTERDAM — Colorfront (www.colorfront.com), the developer of high-performance, on-set dailies and transcoding systems, showcased an expanded portfolio of affordable UHD HDR products at IBC2017. The brand new Colorfront HDR Image Analyzer joins Colorfront QC Player as the latest addition to a new generation of cost-competitive products aimed at post production and studio facilities needing to execute quality control and mastering tasks on Ultra High Definition (UHD), High Dynamic Range (HD...

Survival Shader Pack Offers a Jumpstart for Arnold

September 20, 2017, 11:42 AM

http://lesterbanks.com/2017/09/survival-shader-pac...

Visualact Releases an Arnold Shader Pack That Contains a Base for More Than 100 Common Materials Survival Shader Pack is an Arnold Material Library for Autodesk Maya that can help jumpstart your look-dev processes by The Post Survival Shader Pack Offers a Jumpstart for Arnold Materials originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Use Layer Masks in C4D’s Reflectance Chan

September 20, 2017, 11:42 AM

http://lesterbanks.com/2017/09/use-layer-masks-c4d...

The Pixel Lab Offers a Quick Tip for Working With the Reflectance Channel in Cinema 4D Ever wanted to create a material where some parts were shiny and other parts remained dull? Let’s say that The Post How to Use Layer Masks in C4D’s Reflectance Channel originally appeared and published on %%BLOGLINK%,by lesterbanks

Marc Mixes Things Up with FCB Toronto and Ontario

September 20, 2017, 11:41 AM

https://roosterpost.wordpress.com/2017/09/20/marc-...

Marc Langley enjoys another collaboration with FCB Toronto and the Ontario Tourism Marketing Partnership. In this latest outing, the “Where Am I?” campaign again challenges viewers to figure out the featured location. Marc teamed up again with director Andrew Cividino who brought some gorgeous tourism footage to the edit suite. Client: OTMP, Kingston Tourism Name: […]

5 THINGS: Post Myths Vol. 2-YouTube, drives, ProRe

September 20, 2017, 11:41 AM

https://www.youtube.com/watch?v=fjcZ7eKvIx0

Due to the success of the first “Post Myths” episode, Michael is back with special co-host Vince Rocca for “Post Myths Vol. 2”. In this episode, Michael and Vince tackle myths involving YouTube, hard drives, Pro Res, technical and creative chops, and cereal…? 1. YouTube needs compressed video 2. Bare drives are safe for storage 3. You can’t create ProRes on Windows 4. Editors only need to know how to edit 5. Video needs to be action and title safe

Oculus Adds Near Field HRTF & Volumetric Sound Sou

September 20, 2017, 11:41 AM

http://designingsound.org/2017/09/oculus-adds-near...

Oculus just introduced two new features to the Rift SDK. Near Field HRTF, for sound sources closer than 1m & Volumetric Sound Sources which allow to model sounds sources of any size. For more details on these new features & listening examples visit the oculus blog. [image credit: oculus blog]

New Art-Directable Cobwebs Tool for Maya Looks to

September 20, 2017, 11:41 AM

http://lesterbanks.com/2017/09/cobwebs-tool-maya/

KobVebs Creates Complex and Natural Looking Cobwebs in Maya, With Just a Few Clicks Abhishek Karmakar recently released a new tool for Autodesk Maya. KobVebs is a pretty amazing cobwebs tool that lets you create The Post New Art-Directable Cobwebs Tool for Maya Looks to be a Doozy originally appeared and published on %%BLOGLINK%,by lesterbanks

A Love Letter to The Perfect Sounds of Cinema

September 20, 2017, 08:13 AM

https://filmschoolrejects.com/perfect-sounds-cinem...

While they have their own Oscar’s category and on occasion take over the iTunes’ charts, the musical accompaniment to our favorite films and TV shows often seem invisible. This is both a good and a bad thing. To not notice a song or a score in the background of a scene means that the perfect song has been chosen or the perfect score has been crafted and the sound work is smooth, but noticing the impact this sound design has on the story of the film or television show should be something we a...

10 good reasons for turning down work

September 20, 2017, 08:13 AM

http://www.creativebloq.com/advice/10-good-reasons...

Learning when to say no is a valuable skill for a freelancer – here's when you should definitely do it.

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