To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Oscar Winner Alan Heim, ACE Interview

September 11, 2017, 04:46 AM

https://www.provideocoalition.com/AOTC-HEIM

Alan Heim is the former President of American Cinema Editors and is the current President of the Motion Picture Editors Guild. His first gig as a picture editor was The Sea Gull (1968). He has edited for a slew of the best directors in the business, including Sidney Lumet, Mel Brooks, Bob Fosse, John Hughes, Milos Forman, Barbra Steisand, Tony Kaye, and Nick Cassavetes. Heim is an Oscar winner for Best Editing for All that Jazz and was nominated for an Oscar for Network. He also won or was nomin...

Epstein Breaks Down 6 Rules of an 'Ideal Cut'

September 11, 2017, 04:46 AM

https://www.aotg.com/epstein-breaks-down-6-rules-of-an-ideal-cut/

Have you ever heard about the Rule of Six? It's a set of editing "rules" created by editor Walter Murch that essentially reveal the Oscar winner's creative process while in the editing room, and though he would be the first to tell you that following these criteria is more of a personal choice than a requirement, the Rule of Six can be incredibly helpful for those who want to grow in their craft.

Garage Podcast | Fabio Palvelli & Jason Bergeron

September 11, 2017, 04:46 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

The d2 Conference has grown from a humble meeting of 85 people to an indispensable event for arch viz studios and artists around the world. This year’s event was of particular significance; the industry’s leading lights celebrated Chaos Group’s acquisition of Render Legion and Corona Renderer.

Maya LT 2018 Game Engine Workflows

September 11, 2017, 04:46 AM

http://www.cgmeetup.net/home/maya-lt-2018-game-eng...

Maya LT offers a one click workflow via Send to Unity or Send to Unreal.Artists can select a specific Unity or Unreal project which is then permanently associated with the saved Maya LT file.

Carl’s Storm VFX Brakedown

September 11, 2017, 04:45 AM

http://www.cgmeetup.net/home/carls-storm-vfx-brake...

VFX brakedown of the CG storm shot from the team at JAMM!

animago AWARD 2017: the winners

September 11, 2017, 04:45 AM

http://www.artofvfx.com/animago-award-2017-the-win...

Congratulations to all the winners of animago AWARD 2017...

Use BodyPaint 3D for Painting Game Assets

September 10, 2017, 07:02 AM

http://lesterbanks.com/2017/09/use-bodypaint-3d-pa...

Follow Along Using Maxon’s BodyPaint 3D for Painting an Object for a Game Engine Maxon UK’s Matt Umney has a look at Maxon BodyPaint 3D to create a simple game asset. The tutorial covers using The Post Use BodyPaint 3D for Painting Game Assets originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Use Arnold’s Color Jitter Shader to Rando

September 10, 2017, 07:02 AM

http://lesterbanks.com/2017/09/arnold-color-jitter...

Mograph Plus Shares a Look Into Using Arnold’s Color Jitter to Randomly Apply Colors to C4D Objects and Polygons Mograph Plus excerpts from the “The Ultimate Introduction to Arnold 5 for Cinema 4D” course they The Post How To Use Arnold’s Color Jitter Shader to Randomize Color in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

3 Different Types of LUTs That Filmmakers Use

September 10, 2017, 07:01 AM

http://nofilmschool.com/2017/09/3-different-types-...

LUTs are an essential tool for any filmmaker. They can make your images more stylish, rich, and dynamic while making the process of color grading a whole lot easier to navigate. This aesthetic purpose is typically what a lot of new filmmakers think about when they think about LUTs, but these color tools can actually do a lot more than that. In this video, Ted Sim from Aputure lays out the different kinds of LUTs filmmakers use as well how they use them on and off set.

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