To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Smooth Transitions for FCP X

September 5, 2017, 12:08 PM

https://fxfactory.com/blog/effects-2/smooth-transi...

Get the ultimate freedom over the final look. Multiple styles can be stacked and combined!

Creating Cloth Simulation in Houdini for an Animat

September 5, 2017, 12:08 PM

http://lesterbanks.com/2017/09/cloth-simulation-ho...

Marc Albrecht Shows How To Use Animated Geometry for a Cloth Simulation in Side FX Houdini With This Character Clothes Walkthrough VFX Artist Marc Albrecht presents a little walkthrough for how he did the cloth The Post Creating Cloth Simulation in Houdini for an Animated Character originally appeared and published on %%BLOGLINK%,by lesterbanks

London-based VFX house Lexhag Creates Title Sequen

September 5, 2017, 12:07 PM

https://www.productionhub.com/blog/post/london-bas...

In our exclusive Q&A with Visual Effects Director Alexis Haggar, of London-based VFX house Lexhag, he talks about his work regarding the main title sequence for “Riviera,” Sky Atlantic’s new 10 part drama series starring Julia Stiles as the wife of a billionaire who uncovers the dark truth behind her opulent lifestyle.

“Go Behind the Sound” with the Arenanet Audio

September 5, 2017, 12:07 PM

http://designingsound.org/2017/09/go-behind-the-so...

Now that PAX West is done, it’s time to see what audio highlights you may have missed. If you couldn’t get to the panel about the sound of Guild Wars 2, you’re in luck! Drew Cady, Jerry Schroeder, and Joseph Clark, part of ArenaNet’s sound team, go into their techniques for creating the game’s incredibly […]

NitroSolo Looks to Be an Indispensable Workflow To

September 5, 2017, 12:07 PM

http://lesterbanks.com/2017/09/nitrosolo-workflow-...

Nitro4D Releases NitroSolo, the Most Comprehensive Tool for Showing/Hiding Objects and Easily Navigating a Scene NitroMan recently released another Cinema 4D workflow tool that can help you manage entire scenes. NitroSolo lets you easily hide The Post NitroSolo Looks to Be an Indispensable Workflow Tool for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Game of Thrones VFX - Battle Beyond the Wall

September 5, 2017, 12:07 PM

https://www.wheretowatch.com/2017/09/game-thrones-...

While the chatter from the super kinetic seventh season of Game of Thrones begins to fade, some of the key folks who helped bring the season to life are showing off their work. Perhaps the most technically ambitious season yet, including massive set pieces, a lot of digital work, and the show’s usual array of incredible locations mixed with stage and green screen work, season 7 brought out the best from some of the most highly respected below-the-line creatives in the industry.

Industrial Light & Magic: New facial capture syste

September 5, 2017, 12:06 PM

http://www.artofvfx.com/industrial-light-magic-new...

BBC Click talks to Industrial Light & Magic London about their new facial capture system...

DPA Heats Up for Documentary

September 5, 2017, 09:38 AM

https://www.aotg.com/dpa-heats-up-for-documentary/

When Nerio Gutierrez, co-owner of Madrid-based production company, Playground Estudio, was given the challenge of producing a documentary about Antarctica's view of the world, he knew he was going to be up against some of the most extreme weather conditions.

#dpa microphones
Assemblage Uses DaVinci Resolve Mini Panel

September 5, 2017, 07:45 AM

https://www.aotg.com/assemblage-uses-davinci-resolve-mini-panel/

Blackmagic Design today announced that Tokyo based production company, Assemblage, used a Blackmagic URSA Mini Pro 4.6K and DaVinci Resolve Studio with DaVinci Resolve Mini Panel for gaming giant Riot Games’ latest video project.

#color grading#post production#color correction
Concept Artist Nathan Fowkes Interview

September 5, 2017, 04:39 AM

http://www.allanmckay.com/95/

This is Allan McKay. Welcome to Episode 95! I’m really excited to be introducing Nathan Fowkes who has worked for Paramount Pictures, Walt Disney, Digital Domain, Blizzard, Blue Sky, DreamWorks, you name it! He comes from a more traditional background [and has] worked on projects like Prince of Egypt, How to Train Your Dragon, The Legend of Puss in Boots.

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