To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Transcript: Digital Production Buzz – March 19,

March 21, 2015, 06:06 AM

http://www.digitalproductionbuzz.com/2015/03/trans...

GUESTS Keith Hanak, Vice President, A/V Solutions Group, Panasonic Enterprise Solutions Company Dan Kneece, Director of Photography Ian Cohen, Songwriter and Composer

Top 10 Posts on Craft Truck 2013

March 21, 2015, 06:05 AM

http://www.crafttruck.com/blog/top-10-posts-craft-...

And from Jeff and Jesse and the rest of the team here at Craft Truck, we want to thank you for hanging out with us this year.

Ask the Filmmakers: Editor Martin Walsh and Superv

March 20, 2015, 04:39 PM

http://www.avidblogs.com/ask-the-filmmakers-martin...

The article Ask the Filmmakers: Editor Martin Walsh and Supervising Sound Editor James Mather on ‘Cinderella’ by Wim Van den Broeck appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Post Mortem Eps. 25

March 20, 2015, 02:02 PM

https://www.aotg.com/post-mortem-eps-25/

Aotg.com’s Post Mortem Episode 25, News about Avid, Media Composer, Deluxe and more!

The Role of the Editor in Fighting Crime

March 20, 2015, 04:58 AM

http://www.aotg.com/index.php?page=editing_the_jin...

Few people realize the role one of the editors played in catching Durst. Learn how the Editor discovered the ending.

Atomos releases Avid DNxHR 4K supporting firmware

March 20, 2015, 04:53 AM

http://www.redsharknews.com/production/item/2453-a...

Slightly later than originally planned, Atomos is releasing its new firmware update for the Shogun that adds Avid DNxHR 4K recording, playback, play-out and editing to an already impressively capable unit. Atomos Shogun 4KAvid DNxHR 4KAvid DNxHD3D LUT

Avid Arrives

March 20, 2015, 04:52 AM

http://timelinebook.tumblr.com/post/114116325963

An excerpt from John Buck’s editing history book series ‘Timeline’. Available at iBooks and AmazonAvid introduced the Avid/1 Media Composer on April 29 1989 at NAB and the editing world changed forever. The official press read:As a marketing manager in the engineering workstation industry, I had been using the power of video to introduce new products into the marketplace,” said William J. Warner, President of Avid. “But I found the editing technology to be slow and frustrating. In...

Real or Rendered? Nvidia brings interactive, physi

March 20, 2015, 04:52 AM

http://www.postmagazine.com/Post-Blog/2015/March/R...

Is it real or is it rendered? We've been teasing our social media followers for months now by posting stunning images and asking them if they can tell the difference between our computer-generated images and real ones. Iray/Maxon Cinema 4D Real or rendered? If you've been following Nvidia on social media, you know just how tough it can be to tell work created with our technology from the real thing. Thousands have weighed in. And it's fiendishly...

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