To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Interview with VFX Supervisor Scott Stokdyk

July 25, 2017, 04:32 AM

http://www.allanmckay.com/89/

I’m speaking with Scott Stokdyk. I’m really excited about this Episode. Scott is a VFX Supervisor who’s worked on so many things: Titanic, Contact, Godzilla, all the Spider-Man movies. We are going to talk about Scott’s past experiences, a lot of aha moments and realizations — and also talk about Valerian and its production process as well!

Foundry ships Nuke, NukeX and Nuke Studio 11.0

July 25, 2017, 04:32 AM

http://www.cgchannel.com/2017/07/foundry-ships-nuk...

Foundry has released its Nuke 11.0 family of software – compositing, finishing and editorial products Nuke 11.0, NukeX 11.0 and Nuke Studio 11.0 – after three months in public beta.

Meet the new RØDE VideoMic Pro+

July 25, 2017, 04:32 AM

http://www.dvinfo.net/news/meet-the-new-rode-video...

Tuesday July 25, 2017 — Pro-audio brand RØDE Microphones is announcing a brand new addition to its best-in market on-camera category – the VideoMic Pro+. Announced at RØDEShow 2017, Freedman Electronics’ 50th anniversary celebration, the VideoMic Pro+ is set to prove that RØDE Microphones has yet again upped the game for the prosumer filmmaker.

Cinema Audio Society Announces Timeline for 54th

July 24, 2017, 05:17 PM

http://www.btlnews.com/community/cinema-audio-soci...

The Cinema Audio Society (CAS) has set the date and timeline for the 54th Annual CAS Awards. The CAS Awards recognize outstanding sound mixing in film and television as well as outstanding products for production and post-production. Recipients for the CAS Career Achievement Award and CAS Filmmaker Award will be announced later in the year. […] The post Cinema Audio Society Announces Timeline for 54th CAS Awards appeared first on Below the Line.

Foundry releases Nuke & Hiero 11.0

July 24, 2017, 05:17 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LONDON — Creative software developer Foundry has launched Nuke and Hiero 11.0, the next major release for the Nuke family of compisiting products, which includes Nuke, NukeX, Nuke Studio, Hiero and HieroPlayer. The new releases introduce a host of features and updates that will boost artist performance and increase collaboration. 

Digital Production Buzz – July 27, 2017

July 24, 2017, 05:17 PM

http://www.digitalproductionbuzz.com/2017/07/digit...

One of the nice things about doing a weekly show is that we collect some great interviews. Tonight, we present our favorites from the last six months with subjects that include: financing, security, backups, color grading and voice-acting. Join host Larry Jordan as he talks with Philip Hodgetts, Jim Cummings, Pierson Clair, Stephen Nakamura, Maxim Jago, and James DeRuvo. … The post Digital Production Buzz – July 27, 2017 appeared first on Digital Production BuZZ.

Transcript: Digital Production Buzz – July 27, 2

July 24, 2017, 05:17 PM

http://www.digitalproductionbuzz.com/2017/07/trans...

HOST Larry Jordan GUESTS Maxim Jago, Director, MaximJago.com Jim Cummings, Animation Voice Actor Pierson Clair, Faculty, Viterbi School of Engineering, USC Philip Hodgetts, President, Lumberjack System Stephen Nakamura, Senior Colorist, Deluxe’s Company 3 James DeRuvo, Film and Technology Reporter, DoddleNEWS == Larry Jordan: Tonight The Buzz takes a look back at some of our favorite interviews over the last six months.… The post Transcript: Digital Production Buzz – July 2...

Creating Moveable Markers in FCPX

July 24, 2017, 05:17 PM

https://www.provideocoalition.com/creating-moveabl...

This week on MacBreak Studio, Steve Martin from Ripple Training continues he discussion about markers in Final Cut Pro X by showing us a way to make markers moveable. If you missed last week’s episode on turning frame.io comments into markers in FCP X, you may want to check that out here.

How to Create Grainy Gradients in Ae Using Effects

July 24, 2017, 12:19 PM

http://lesterbanks.com/2017/07/create-grainy-gradi...

Motion design is one of those visual mediums that seems to work off of trends. You can measure era’s in motion graphics by looking back. There was a time when everything had to grow onto The Post How to Create Grainy Gradients in Ae Using Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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