It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 13, 2017, 12:48 PM
http://postperspective.com/lucasfilm-ilm-release-o...
Lucasfilm and ILM have launched the first open source release of the MaterialX library for computer graphics. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look-development content between applications and renderers. Originated at Lucasfilm in 2012, Continue reading → July 13, 2017 The post Lucasfilm and ILM release open source MaterialX library appeared first on Randi Altman's post...
July 13, 2017, 12:48 PM
http://www.dvinfo.net/news/sennheiser-applauds-fcc...
Washington, D.C. – July 13, 2017 – The U.S. Federal Communications Commission (FCC) today ratified an Order on Reconsideration and Further Notice of Proposed Rulemaking concerning the use of the frequency spectrum that will impact all wireless microphone users. The Order on Reconsideration ensures that wireless audio applications both now and in the future will continue to flourish. Having considered the thorough and relentless input of wireless microphone specialist Sennheiser and many othe...
July 13, 2017, 12:48 PM
http://nofilmschool.com/2017/07/canon-opens-new-se...
Canon invited us to a private tour of their new Burbank shop in California, and if you've ever been to the original Hollywood location, you're going to enjoy the new and improved digs. Located on the second floor of the 3400 W. Olive building, which has plenty of FREE parking (don't forget to validate before you leave), the design is impressive. The aesthetics are on point, but it's not just that; the facility's interconnectivity is downright future-proof.
July 13, 2017, 10:31 AM
http://theangryvideoguy.com/index.php/2017/07/13/s...
The tag is “Make Revisions Fun Again” and I don’t know about all that but the script is pretty handy. AE Global Renamer will give you a toolkit to rename a plethora of variables in your After Effects project.
#after effects#adobe after effects#scripts#aescripts#ae global renamerJuly 13, 2017, 09:30 AM
http://lesterbanks.com/2017/07/rock-sculpting-zbru...
Creating assets for environments? Sculpting rocks pose a challenge in natural randomness. It can be hard to get something that looks natural, and structured at the same time. This is especially true if you are The Post Anton Tenitsky Shares Rock Sculpting Techniques in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks
July 13, 2017, 09:29 AM
http://lesterbanks.com/2017/07/stable-noise-softim...
Andy Nicholas is a well respected CG and VFX veteran, and former Softimage user. Once Softimage was left to die, Andy moved to other platforms. Side FX Houdini was the best bet, yet there are The Post Stable Noise, From SoftImage to Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
July 13, 2017, 09:29 AM
http://www.cgchannel.com/2017/07/lucasfilm-and-ilm...
Lucasfilm and Industrial Light & Magic have open-sourced MaterialX, a new standard for exchanging rich material content between DCC applications used on Rogue One: A Star Wars Story.
July 13, 2017, 09:29 AM
http://www.artofvfx.com/pirates-of-the-caribbean-d...
In 2012, Gary Brozenich explained to us about the work of MPC on WRATH OF THE TITANS. He then took care of the visual effects on THE LONE RANGER, EDGE OF TOMORROW and TERMINATOR GENISYS. Now he is back into the world of PIRATES OF THE CARIBBEAN.
July 13, 2017, 09:28 AM
http://www.4kshooters.net/2017/07/13/primers-3d-lu...
After 2 years of research and development and some extensive improvements and optimizations in the recent months, the Omeneo’s Primers 3D LUT Pack specifically designed for Sony’s professional camcorder lineup just got a significant update. For those of you who might not be aware, these look-up tables are custom made through a detailed analysis and custom methodology utilizing the full dynamic range of the recorded data on the most popular Sony mirrorless cameras and professional camcorders.
July 13, 2017, 06:51 AM
https://www.premiumbeat.com/blog/create-audio-reac...
Sync your video effects to any audio with this easy-to-follow video tutorial.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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