To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Make a Maya Rivet With Matrix Nodes

July 11, 2017, 12:20 PM

http://lesterbanks.com/2017/07/make-maya-rivet-mat...

Vasil Shotarov has been taking a look into costly constraints in his rigging work and replacing them with systems that use native Maya Matrix Nodes. Vasil already documented his dive into creating a matrix node The Post Make a Maya Rivet With Matrix Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

The Virtual World And IoT Collide in Mixed Reality

July 11, 2017, 12:20 PM

http://www.videoguys.com/blog/virtual-world-iot-co...

Technology is moving faster and faster impacting more and more in everyone’s daily life.  These advancements can affect how entertainment is created and distributed as well as in business settings.  With the advancements of virtual reality and augmented reality in video games and media, little is being discussed on how this could affect the business Read More The post The Virtual World And IoT Collide in Mixed Reality appeared first on Videoguys Blog.

Lucasfilm & ILM Launch Open Source MaterialX Libra

July 11, 2017, 12:19 PM

http://www.animationmagazine.net/vfx/lucasfilm-ilm...

Lucasfilm and Industrial Light & Magic announced the inaugural open source release of MaterialX Library, a CG tool developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look development content between applications and renderers. Tatooine. The MaterialX team will host a “Birds of a Feather” meeting at SIGGRAPH in Los Angeles on Monday, July 31 (9:30-11:00am, room 511BC).

ILM Material X

July 11, 2017, 12:19 PM

https://www.fxguide.com/quicktakes/ilm-material-x/

Lucasfilm and Industrial Light & Magic (ILM) are releasing the first iteration of MaterialX as an Open Source Library. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look-development content between applications and renderers.

How to Plan Multiple Video Productions

July 11, 2017, 11:46 AM

https://productionhero.co/blog/how-to-plan-multipl...

Every project you set up on Production Hero can be found on the Master Plan; an overview of all the video productions you’ve got going on

#video production
How Editor Paul Machliss Cut Baby Driver in Real T

July 11, 2017, 09:05 AM

https://www.premiumbeat.com/blog/editing-and-sound...

Dive into the real time production and post-production workflow of one of this tightly synced film.

Rendering Hair and Fur With Xgen and Redshift

July 11, 2017, 09:05 AM

http://lesterbanks.com/2017/07/rendering-hair-fur-...

Michael Rew posts some nice tutorials dealing with Zbrush, Maya, and processes with different render engines such as RenderMan and Redshift. His latest, a look at creating hair and fur effects uses Maya’s Xgen and The Post Rendering Hair and Fur With Xgen and Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

Michael Giacchino Composed Spider-Man: Homecoming

July 11, 2017, 09:03 AM

http://www.indiewire.com/2017/07/spider-man-homeco...

With this month’s one-two punch of “Spider-Man: Homecoming” and “War for the Planet of the Apes,” it’s clear why Michael Giacchino has become Hollywood’s go-to composer. He once again delivers both the loud and quiet musical passages with force and grace, making him the master of superhero and animated movies.

Luts vs Look: The Difference in Premiere Pro

July 11, 2017, 09:03 AM

https://jeffvlog.wordpress.com/2017/07/11/luts-vs-...

There are different kinds of software to color-grade your footage, like Da Vinci, Final Cut and of course Premiere Pro, the one we use. With every software, it’s possible to use LUTs when color grading your footage. But what are they and how do they work? In this tutorial we will explain how you can give you footage the wanted look with a LUT.

Archiware launches Pure – Essential VMware Backu

July 11, 2017, 06:00 AM

http://www.archiware.com/sites/default/files/atoms...

Archiware GmbH, expert in data management software, launches the brand new product Archiware Pure - Essential VMware Backup. The innovative software appliance, optimized for small and medium-sized businesses, is the solution to extremely simple virtual machine backup and restore.

#backup#vmware#vm#virtual machine#restore

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