It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 16, 2017, 05:35 AM
http://hdslrshooter.com/how-davinci-resolve-studio...
VICE New York and VICE Los Angeles handle the color grading and finishing in house at their respective studios, with a number of different colorists handling different shows...
June 15, 2017, 04:31 PM
http://www.btlnews.com/gear/sgo-announces-availabi...
SGO today announced the availability of its VR focused program, Mistika VR. Available immediately, the software has been developed using award-winning Mistika technology and offers users real-time stitching capabilities combined with an intuitive interface and raw format support. Using Mistika Optical Flow Technology, the new VR program takes camera position information and sequences, then stitches […] The post SGO Announces Availability of its Mistika VR to Enable Advanced Real-Time ...
June 15, 2017, 04:31 PM
http://www.studiodaily.com/2017/06/psychology-behi...
How did Space Invaders increase your pulse rate? What games are known for their terrible voice acting? And what made Mortal Kombat‘s exhortation to “Finish him!” so effective? Sound designers talk about the noises video games make in this short documentary from Wired. The post The Psychology Behind Video Game Sounds (1972-1998) appeared first on Studio Daily.
June 15, 2017, 04:31 PM
http://www.philiphodgetts.com/2017/06/ai-and-creat...
Can computers be creative? Can we be more creative with them?
June 15, 2017, 04:30 PM
http://renderplease.com/post/161855619980
June 15, 2017, 04:30 PM
http://postperspective.com/sgos-mistika-vr-now-ava...
SGO’s Mistika VR software app is now available. This solution has been developed using the company’s established Mistika technology and offers advanced realtime stitching capabilities combined with a new intuitive interface and raw format support with incredible speed. Using Mistika Optical Flow Technology (our main image), Continue reading → June 15, 2017 The post SGO’s Mistika VR is now available appeared first on Randi Altman's postPerspective.
June 15, 2017, 04:30 PM
https://www.mettle.com/360vr-tutorial-how-to-track...
In this 360/VR production tutorial, Charles Yeager (www.yeagerfilm.com) shows how to track text and graphics to a person walking in front of a 360 camera. He uses SkyBox Studio V2 with Adobe After Effects, and shows two different techniques to achieve the same effect. This tutorial is based on requests Charles received at NAB 2017.
June 15, 2017, 01:06 PM
http://lesterbanks.com/2017/06/animate-cube-houdin...
If you haven’t watched the video, you might be thinking right now “How to animate a cube? Why is this even a tutorial?” Just watch the video, it will be well worth it. Created by The Post How To Animate a Cube With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
June 15, 2017, 01:06 PM
http://postperspective.com/sight-sound-story-2017-...
By Amy Leland This year, I was asked to live tweet from Sight Sound & Story on behalf of Blue Collar Post Collective. As part of their mission of making post events as accessible to members of our industry as possible, they often attend events like this one and provide live blogging or tweeting and/or recaps of the events for their members via their Facebook group. Continue reading → June 15, 2017 The post Sight Sound & Story 2017: TV series and Dylan Tichenor appeared first on Randi Al...
June 15, 2017, 01:05 PM
http://www.studiodaily.com/2017/06/latest-adobe-pr...
Adobe has issued another in a series of fixes to Premiere Pro CC’s media cache management features in the latest update, version 11.1.2. Also included in the new version is support for 10-bit footage from the Panasonic GH-5 and some improvements to the workflow for editing graphic and text elements, including bug fixes that affected […] The post Latest Adobe Premiere Pro CC Update Fixes Media Cache Issues, Adds Panasonic GH-5 10-Bit Support appeared first on Studio Daily.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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