To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Oasis VFX Breakdown

April 6, 2017, 05:05 AM

http://www.cgmeetup.net/home/oasis-vfx-breakdown/

Union Visual Effects – Take a look at the visual effects on OASIS. NEW to AmazonPrime, directed by Kevin Macdonald and starring Richard Madden, this one hour pilot is based on Michael Faber’s cult novel The Book of Strange New Things and features VFX by Union.

Nike: Winner Stays VFX Breakdown

April 5, 2017, 09:38 AM

http://www.cgmeetup.net/home/nike-winner-stays-vfx...

Luma Pictures – In this spot for Nike’s World Cup campaign, luma was asked to flex our CG Character muscles in order to help bring the Hulk off the bench and onto the pitch.

Habiller la séquence

April 4, 2017, 06:47 PM

https://journaldunemonteuse.wordpress.com/2017/04/...

LA MONTEUSE Il me faut des plans pour habiller la séquence ! Je l’habille légèrement ? Elle risque de paraître « dénudée »… mais ça peut avoir sa force. Quelques plans, juste pour lier. Si je l’habille de trop, ça va se … Lire la suite →

Miller Goes Off-Road with Gavin Rawlings

April 4, 2017, 12:29 PM

https://www.aotg.com/miller-goes-off-road-with-gavin-rawlings/

Gavin Rawlings, director of photography and co-owner of Venture Films, uses Miller Camera Support Equipment, a leader in the production of innovating camera support solutions, to produce off-road travel programs, most recently season two of "LowRange," an Australian-based reality program that follows a team of adventurers as they explore the nearly two-and-a-half-million acres of the Australian Outback.

#miller
Wisycom On Set with Adam Drakewolf

April 4, 2017, 08:04 AM

https://www.aotg.com/wisycom-on-set-with-adam-drakewolf/

As a location sound recordist, Adam Drakewolf works on many different film and video productions. His impressive resume includes documentaries, corporate videos and commercial spots for companies like 2K Sports, PG&E, History Channel, Toyota, Microsoft, Facebook and Food Network. When Drakewolf made the decision to go wireless, he turned to Wisycom, designer and builder of the most sophisticated RF solutions for broadcast, film and live production.

#wisycom
How Many VFX Shots Are in Rogue One?

April 3, 2017, 09:25 AM

http://www.slashfilm.com/rogue-one-john-knoll-inte...

A couple weeks ago, /Film had a chance to visit Industrial Light and Magic for a press event ahead of the home video release of Rogue One: A Star Wars Story. While there, executive producer and visual effects supervisor John Knoll gave us a keynote presentation showing off the hard work that went into the various visual effects in Rogue One, from the creation and destruction of Jedha to the seamless, impressive use of virtual sets. But we’ll have more on that later this week in honor of the mo...

CG Garage Podcast #116 | Rudy Rucker

April 3, 2017, 05:39 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Polymath Rudy Rucker is the author of some 40 books, including a many science-fiction novels, and he’s a computer scientist, a painter, and a mathematician. In the 1980s his novels dealt with issues of identity and reality in an age increasingly dominated by computers, and helped found the cyberpunk movement.

Saliency in VR

March 31, 2017, 12:24 PM

https://labs.chaosgroup.com/index.php/rendering-rd...

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR. The research tracks the gaze from 86 different users of panoramic VR images, many of which were done as part of Chaos Group Labs. The research compares this to how people gaze at desktop images and can help in many other areas of research in the area of VR.

Assassins Creed VFX Breakdown

March 31, 2017, 09:15 AM

http://www.cgmeetup.net/home/assassins-creed-vfx-b...

Cinesite – Justin Kurzel’s Assassin’s Creed film is based on the popular Ubisoft video game series, well known for its photorealistic computer graphics renderings of different locations in history. But for the recognisable hand-to-hand combat scenes, leaps between buildings, sword fights, and other stunts, the filmmakers wanted a very practical feel.

Sophia VFX Breakdown

March 31, 2017, 09:15 AM

http://www.cgmeetup.net/home/sophia-vfx-breakdown/

CGF presents Sophia VFX Breakdown.

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