To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

THE LOST CITY OF Z: VFX Breakdown

April 16, 2017, 06:16 AM

http://www.artofvfx.com/the-lost-city-of-z-vfx-bre...

Nice VFX breakdown by Brainstorm Digital about their seamless work on THE LOST CITY OF Z...

Gamasutra: VR cockpit audio in Gunjack 2: End of S

April 14, 2017, 05:27 AM

http://designingsound.org/2017/04/gamasutra-vr-coc...

As part of their ongoing Game Design Deep Dive Series, Gamasutra just published an article by Alex Riviere (Audio Director at CCP Shanghai) on the audio in Gunjack 2: End of Shift. You can read the full story here.

Yoko Lytle joins VFX/finishing studio Jogger

April 12, 2017, 04:39 PM

http://www.postmagazine.com/Press-Center/Daily-New...

NEW YORK — Cut+Run’s sister company Jogger recently welcomed aboard Yoko Lytle as senior producer. She brings a wealth of experience to her role at the visual effects and finishing company, which is located within Cut+Run’s New York studio. 

Houdini 16 Masterclass in Shader Building and Mate

April 12, 2017, 11:34 AM

http://lesterbanks.com/2017/04/houdini-masterclass...

Houdini 16 introduced a new streamlined shader building workflow, called Material Networks. Shader building now works entirely at the VOP level, which is much easier for layering, maintaining shaders in the pipeline, and it is The Post Houdini 16 Masterclass in Shader Building and Material Networks originally appeared and published on %%BLOGLINK%,by lesterbanks

THE SPACE BETWEEN US: VFX Breakdown

April 11, 2017, 12:37 PM

http://www.artofvfx.com/the-space-between-us-vfx-b...

Take a trip to space and on Mars in this VFX Breakdown by Rodeo FX about their work on THE SPACE BETWEEN US...

10 Lifesaving VFX Tips for Your Indie Film

April 11, 2017, 12:37 PM

http://nofilmschool.com/2017/04/exclusive-10-lifes...

As a visual effects supervisor who works on a variety of film and TV projects (Some recent ones include Martin Scorsese’s The Wolf of Wall Street and Woody Allen’s Cafe Society), I am constantly aware of the dilemmas that filmmakers face when working with visual effects.

Alexey Vanzula unveils Fusion for Houdini

April 10, 2017, 10:06 AM

http://www.cgchannel.com/2017/04/alexey-vanzula-un...

Ukraine-based tools developer Alexey Vanzhula has released several demo videos of Fusion, an interesting new interactive Boolean modelling toolset for Houdini.

Houdini 16 Game Shelf

April 10, 2017, 04:26 AM

http://www.cgmeetup.net/home/houdini-16-game-shelf...

In this presentation, Luiz teaches how to use the new Games Tool Shelf that is included with Houdini 16. He will go over the new normal map nodes for COPs, Flowmap Tools, Make Loop SOP, RBD to FBX exporter, and the new Vertex Animation Texture workflows to get meshes with changing topology from Houdini into Unreal.

Rogue One's SFX Supervisor on the Super Powered Ai

April 6, 2017, 09:58 AM

https://www.wheretowatch.com/2017/04/rogue-ones-sf...

Special effects supervisor Neil Corbould says that he has “a big smile on my face” every day when he goes to work creating special effects for Clash of the Titans and Zero Dark Thirty. Corbould had a smile and then some when he described the new effects he created for the Star Wars prequel Rogue One: A Star Wars Story. We spoke with the SFX maestro about his work on Gareth Edwards thrilling addition to the Star Wars canon.

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