To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Sneak peek: Houdini 17

August 28, 2018, 03:47 AM

http://www.cgchannel.com/2018/08/sneak-peek-houdin...

See the new PolyDraw direct modeling system coming up in the next major release of SideFX's 3D animation and effects software.

U-Render Now Closer to Release With Public Beta

August 27, 2018, 12:50 PM

https://lesterbanks.com/2018/08/u-render-public-be...

Real-time PBR Viewport Renderer U-Render Enters Free Public Beta. Viewport technology is increasingly crucial for today’s workflows. With game engine technologies like Unity and Unreal real-time physically based rendering, shaders and raytracing expanding to 3D

Create a Fully Controllable Infection Effect in Ho

August 27, 2018, 12:50 PM

https://lesterbanks.com/2018/08/controllable-infec...

Fabricio Chamon Shows How to Create an Infection Effect Using Solver SOP and VEX in SideFX Houdini. The internet is chock-full of tutorials that cover growth and infection effects, and most center around SideFX Houdini.

How To Hand Animate A Liquid Splash Effect in Anim

August 25, 2018, 02:21 PM

https://lesterbanks.com/2018/08/hand-animate-splas...

Alice Markham Shows How to Create Frame by Frame Animation for a Liquid Splash Effect using Animate CC. Flash may be dead, but not for animation. Quite a few motion designers still use Flash, or

How to Create Animated Wavy Strings with Animation

August 25, 2018, 02:21 PM

https://lesterbanks.com/2018/08/animated-sine-wave...

Zach Hixson Uses Animation Nodes and Sine Waves to Create Animated Wavey strings in Blender. Zach Hixson has been on a tear lately covering the fundamentals of problem-solving using math and how those solutions can

New Script Unifies UV Shells to Object Size in May

August 24, 2018, 02:42 PM

https://lesterbanks.com/2018/08/script-unifies-uv-...

Niels Peter Kaagaard’s Maya Script Helps to Unify UV Scale to the Objects Relative Size in Worldspace. Niels Peter Kaagaard 3D modeler at Weta Digital who posts a new script for Maya that can help

Create a Blender Cel Shader With More Control Than

August 24, 2018, 02:41 PM

https://lesterbanks.com/2018/08/blender-cel-shader...

Juandre (Jay) Labuschagne Shows How to Make a More Versatile Cel Shader Than Cycles Toon. Blender Cycles has a toon shader that is easy to use and offers some excellent results. If you are looking

Vérifier la qualité de modèles 3D grâce à Hou

August 24, 2018, 06:28 AM

http://www.3dvf.com/actualite-24112-siggraph-2018-...

On the occasion of SIGGRAPH 2018, Oliver Markowski of RISE studio proposed a conference around Houdini. Specifically, he explained how to implement a quality control system of 3D models to prevent the departments of the studio downstream modeling (texturing, rigging) to face errors.

SIGGRAPH 2018 : Un aperçu de Houdini 17 et de l'o

August 24, 2018, 06:28 AM

http://www.3dvf.com/actualite-24113-siggraph-2018-...

A défaut d'une mise à jour majeure de son logiciel Houdini lors du SIGGRAPH, SideFX a tout de même présenté un aperçu des développements en cours. Fianna Wong, Technical Marketing Lead, a présenté un aperçu d'un outil de modélisation prévu pour la future version 17.

SIGGRAPH in a Nutshell: Real-Time Ray Tracing Gets

August 23, 2018, 04:14 PM

http://www.studiodaily.com/2018/08/siggraph-nutshe...

SIGGRAPH attendance held steady in 2018, with more than 16,500 coming to the show, according to conference organizer ACM SIGGRAPH. That’s on par with last year’s show at the Los Angeles Convention Center, which represented a significant uptick from the three years previous. Showgoers’ time at the Vancouver Convention Centre was rewarded this year with […] The post SIGGRAPH in a Nutshell: Real-Time Ray Tracing Gets Realistic and Machine Learning Gets Practical appeared first on Studi...

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