To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Our Favorite After Effects Tutorials of 2017

February 27, 2017, 07:13 AM

https://www.premiumbeat.com/blog/best-after-effect...

Looking to improve your After Effects game? Check out these AE tutorials to level up your skills.

Oscars 2017: the Best Visual Effects winner

February 27, 2017, 07:11 AM

http://www.artofvfx.com/oscars-2017-best-visual-ef...

Congratulations to Rob Legato, Adam Valdez and the whole VFX teams of MPC and Weta Digital to have won the Best Visual Effects Award of the 89th Academy Awards!

DOCTOR STRANGE: VFX Breakdown by Luma Pictures

February 27, 2017, 07:10 AM

http://www.artofvfx.com/doctor-strange-vfx-breakdo...

Luma Pictures presents their VFX work on the opening London sequence, the Cathedral, and the Dark Dimension for DOCTOR STRANGE...

ROGUE ONE: VFX Making of by BBC Click

February 26, 2017, 04:09 PM

http://www.artofvfx.com/rogue-one-a-star-wars-stor...

Interesting video by BBC Click about the Vcam system that ILM London used on ROGUE ONE – A STAR WARS STORY...

WESTWORLD: VFX Breakdowns by Important Looking Pir

February 25, 2017, 08:10 AM

http://www.artofvfx.com/westworld-vfx-breakdowns-b...

Here are three VFX Breakdowns by Important Looking Pirates about their work on WESTWORLD...

Autodesk tools touch all 5 VFX Oscar nominees

February 24, 2017, 05:59 PM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN FRANCISCO — Artists from around the world used media and entertainment software from Autodesk Inc. (www.autodesk.com) to help bring many of 2016's most popular films to the big screen. The company also received recognition from The Academy of Motion Picture Arts and Sciences, earning a Scientific and Technical Achievement Award (Sci-Tech) for the Arnold Renderer.

How 'Rogue One' Recreated Grand Moff Tarkin

February 24, 2017, 05:52 AM

https://www.aotg.com/how-rogue-one-recreated-grand-moff-tarkin/

Industrial Light & Magic used "Rogue One: A Star Wars Story" to push the boundaries of visual effects, especially in the area of digital humans. Design FX dives into the incredible techniques used to recreate one of the Star Wars universe's most terrifying figures, Grand Moff Tarkin.

THE OA: VFX Breakdown by RVX

February 23, 2017, 03:07 PM

http://www.artofvfx.com/the-oa-vfx-breakdown-by-rv...

Nice environment work by RVX in this VFX breakdown about their work on THE OA...

VFX Interview Marcos Fajardo

February 23, 2017, 06:12 AM

https://www.fxguide.com/fxpodcasts/fxpodcast-316-m...

Marcos Fajardo won the Sci-tech Scientific and Engineering Award (Academy Plaque) along with Chris Kulla, Alan King, Thiago Ize and Clifford Stein for Arnold. Their renderer was honored for being a highly optimized geometry engine with novel ray-tracing algorithms which unified the rendering of curves, surfaces, volumetrics and subsurface scattering. Arnold started life at Sony Pictures Imageworks and then split into two development streams when Fajardo established Solid Angle SL. Solid Angle wa...

Hollywood's Greatest Trick - The Unsustainable VFX

February 23, 2017, 06:11 AM

https://www.aotg.com/hollywoods-greatest-trick-the-unsustainable-vfx/

All of the highest-grossing live-action Hollywood films last year were heavily reliant on computer generated visual effects.

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