To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Insufferable Pain of the Personal Project

August 10, 2018, 12:16 PM

http://www.studiodaily.com/2018/08/insufferable-pa...

Designer-animator James Ward‘s “The Insufferable Pain of the Personal Project” is a personal project about the process of creating personal projects. Make sense? Well, maybe you just have to watch the thing. (Then get back to work!) The post The Insufferable Pain of the Personal Project appeared first on Studio Daily.

A Fast, Clean, and Free Rivet Tool for Maya

August 10, 2018, 12:15 PM

https://lesterbanks.com/2018/08/fast-clean-free-ri...

Brent Forrest’s Maya Rivet Tool is a Simple Way to Attach an Object to a Deforming Mesh. Animator Brent Forrest posts another free tool, this one offering a simple and fast way to create a

Character Creator 3 will be a stand-alone tool for

August 10, 2018, 12:15 PM

https://www.provideocoalition.com/character-creato...

Reallusion’s Character Creator is a free add-on tool for iClone, but starting from v3, the program will turn into a stand-alone character generator. The program is now on pre-order, at a special price.

SIGGRAPH 2018 : Disney présente ses dernières re

August 10, 2018, 07:16 AM

http://www.3dvf.com/actualite-24001-siggraph-2018-...

Thijs Vogels, Fabrice Rousselle, Brian McWilliams, Gerhard Röthlin (all part of Disney Research), Alex Harvill (Pixar), David Adler (Walt Disney Animation Studios), Mark Meyer (Pixar) and Jan Novak (Disney Research) will present at SIGGRAPH their publication Denoising with Predictive Kernel and Asymmetric Loss Functions . As explained in the introductory video, their work proposes a modular approach to reduce noise in renderings from Monte Carlo engines.

SIGGRAPH 2018 Spotlights Women in Computer Graphic

August 10, 2018, 07:16 AM

https://www.awn.com/news/siggraph-2018-spotlights-...

CHICAGO, IL -- SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, spotlights the numerous women from across all computer graphics and interactive techniques specialties who will play a significant role during this year’s conference. The 45th SIGGRAPH conference will take place 12–16 August at the Vancouver Convention Centre.

Easily Place a Curve or Joints in the Center of an

August 9, 2018, 09:21 AM

https://lesterbanks.com/2018/08/place-curve-joints...

Brent Forrest’s Script Can Easily Find the Volumetric Center of an Object. Ever wanted to quickly draw a line in the center of a 3D object in Maya? Let’s say you need to place a

SiNi Software ships version 1.11 of its 3ds Max pl

August 9, 2018, 06:40 AM

http://www.cgchannel.com/2018/08/sini-software-shi...

SiNi Software’s original demo of IgNite, its flagship collection of utility tools for 3ds Max. The firm has just released 1.11 updates to IgNite and its sister 3ds Max plugins SiClone, Disperse and Scatter.

Best Settings for Mipmaps and Texture Padding in M

August 8, 2018, 09:23 AM

https://lesterbanks.com/2018/08/mipmaps-texture-pa...

Malcolm Andrieshyn Explains Best Practices for Mipmaps and Texture Padding in Autodesk Maya. If you work in Maya, you might already be familiar with the Mipmap filter settings that are available for image textures. If

Working with the New Volume Builder Generator in C

August 8, 2018, 09:23 AM

https://lesterbanks.com/2018/08/new-volume-builder...

Orestis Konstantinidis Offers an Introduction to One of C4D R20 Most Anticipated Features, the Volume Builder Generator. The C4D R20 announcement leaves 3D and motion artists alike in anticipation of the September 2018 release. One

Pixar revient sur son système Full-Fidelity Hair

August 8, 2018, 05:53 AM

http://www.3dvf.com/actualite-23974-siggraph-2018-...

On August 12, Pixar will present at SIGGRAPH its Full-Fidelity Hair technology. It is a set of tools and algorithms that allowed artists to work more effectively on the hair and hair of the characters of the Incredibles 2.

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