To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Hard Surface Modeling Blast Doors in Cinema 4D

April 18, 2017, 09:33 AM

http://lesterbanks.com/2017/04/modeling-blast-door...

Looking to brush up on some hard surface modeling skills in C4D? Wolfgang Rode, also known as “contrafibbularities” recently posted a series that looks at building the classic science fiction stand-by — Modeling blast doors, The Post Hard Surface Modeling Blast Doors in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Catch me if you can

April 18, 2017, 09:33 AM

https://journaldunemonteuse.wordpress.com/2017/04/...

Ce moment, cette journée, où le film apparaît. Où tout se met en place, trouve sa place, s’organise, une symphonie. Enfin, ça ressemble à un film. Je l’ai eu !Classé dans:Métier monteuse

Apple has updated their ProRes White Paper

April 18, 2017, 09:33 AM

http://alex4d.com/notes/item/apple-has-updated-the...

In April 2017 Apple updated their white paper on their ProRes codec family. Here are the changes. An addition about recent changes in Final Cut Pro X: A variety of cameras can now capture and record a wider gamut of color values when working in log or raw formats. You can preserve this wider color gamut by recording with the ProRes LOG setting on certain cameras such as the ARRI ALEXA or transcoding from the RED® camera’s REDCODE® RAW format. Final Cut Pro 10.3 or later can proce...

La SAE junto a la EDA entregarán el | *Premio al

April 18, 2017, 09:33 AM

http://saeditores.org/Novedades/La-SAE-junto-a-la-...

Durante el 19º BAFICI, que se llevará a cabo entre el 19 y el 30 de abril de 2017 en Buenos Aires, la SAE junto a la EDA (Asociación Argentina de Editores Audiovisuales) entregarán el Premio al Mejor Montaje de Película en Competencia Oficial Argentina.

Introducing: The Make the Cut Judges

April 18, 2017, 09:33 AM

http://blogs.adobe.com/creative/introducing-the-ma...

To be the best, you have to be judged by the best. That’s why we’ve enlisted the help of a star-studded panel of judges for our Make the Cut video editing contest. Not up-to-speed on Make the Cut? Read here about the groundbreaking contest with Imagine Dragons to celebrate the 25th anniversary of Adobe Premiere Pro. If you’ve entered the contest, chances are you’re patiently awaiting the final results. In the meantime, learn a little bit more about the judges who will be making the ...

LOST CITY OF Z: Eran Dinur - VFX Supervisor

April 18, 2017, 09:33 AM

http://www.artofvfx.com/the-lost-city-of-z-eran-di...

Prior to joining Brainstorm Digital in 2010. Eran Dinur worked at Framestore and Industrial Light & Magic. At Brainstorm Digital, he took care of the effects of BOARDWALK EMPIRE, THE IMMIGRANT, THE WOLF OF WALL STREET, CAFE SOCIETY and NERVE. He has just released his book The Filmmaker’s Guide to Visual Effects.

Pliant Technologies Promotes Art Gonzales

April 18, 2017, 07:41 AM

https://www.aotg.com/pliant-technologies-promotes-art-gonzales/

Pliant Technologies, the new professional division of CoachComm, has promoted Art Gonzales to Market Development Manager. Gonzales served as Product Market Manager at CoachComm for two years prior to joining the Pliant team when the division was formed in 2016.

#pliant technologies
Apple Updates Final Cut Pro X, Motion, and Compres

April 18, 2017, 06:19 AM

http://www.doddlenews.com/news-room/apple-updates-...

Late yesterday, Apple updated Final Cut Pro X and Compressor; mostly to fix bugs but with a few new features thrown in.

GHOST IN THE SHELL: Making of by Wired

April 18, 2017, 06:19 AM

https://www.aotg.com/ghost-in-the-shell-making-of-by-wired/

Mike Seymour (for Wired) presents the beautiful work of MPC on GHOST IN THE SHELL...

Concept Artist Jason Scheier on His Work

April 18, 2017, 06:19 AM

http://www.allanmckay.com/75/

On this Podcast, Allan McKay interviews Jason Scheier, a Conceptual Illustrator who has worked with a number of studios including DreamWorks Animation, Warner Brothers Feature Animation and Walt Disney Imagineering. His projects include Kung Fu Panda, Rise of the Guardians, The Croods, Battlefield 4 and many others.

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