To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

What a C4D Workflow Looks Like With RizomUV

January 23, 2019, 01:22 PM

https://lesterbanks.com/2019/01/rizomuv-c4d-painte...

John Dickinson shares a look into what it is like using RizomUV along with Cinema 4D and Substance Painter. Very few people love to UV. Still, if you are a Cinema 4D user, you have

How to Create a 3D FUI With Stardust in Ae

January 23, 2019, 01:21 PM

https://lesterbanks.com/2019/01/3d-fui-stardust-pa...

Roland Hartmann covers using Stardust and the new 3D model library to create a futuristic 3D FUI. The latest version of Stardust is pretty incredible. The node-based particle and 3D system for After Effects offers

Animation Nominations at the 91st Academy Awards

January 23, 2019, 06:09 AM

https://www.rotoscopers.com/2019/01/23/animation-n...

It’s Oscar time once again! The Academy of Motion Picture Arts and Sciences has revealed their chosen nominations for the 91st Academy Awards, including those in their animation categories.

How to Create Custom Filters for Painter With Subs

January 22, 2019, 08:42 PM

https://lesterbanks.com/2019/01/custom-filters-pai...

Brent LeBlanc shows how to use Substance Designer to create custom procedures that can vary work in Substance Painter. With his new Look Dev Guide, Brent Leblanc shows how to ad variation such as ornaments

91st Academy Awards: Animated Feature, Short Film

January 22, 2019, 08:41 PM

https://www.awn.com/news/91st-academy-awards-anima...

Each year, we greet the annual Oscar nomination reveal with excitement and perhaps just a touch of anxiety -- huddled around our computer screens, we hunker down to digest the list of nominees with cheers and the occasional furrowed brow, silently marveling at the depth of talent and scope of creativity demonstrated by the most recent crop of fantastic films and the creative professionals who made their production possible.

Chuck Jones - Original Drawing

January 22, 2019, 08:41 PM

http://directedbychuckjones.tumblr.com/post/182226...

Original concept drawing for a proposed limited edition, graphite on 12 field animation paper, by Chuck Jones, circa late 1980s.

How to Create a UV-Based WetMap Side FX Houdini

January 21, 2019, 06:56 PM

https://lesterbanks.com/2019/01/create-uv-based-we...

FX TD Fabricio Chamon shows how to create a UV-based wetmap in Houdini that is independent of a geometry’s resolution. Maps really drive a lot of 3D work from a cavity, occlusion, and normal maps

CINEMA 4D TO RIZOMUV TO SUBSTANCE PAINTER: A WORKF

January 21, 2019, 06:53 PM

https://motionworks.net/cinema-4d-to-rizomuv-to-su...

I just started using Rizom UV and spent some time working out a possible workflow between Cinema 4D and Substance Painter via Rizom UV. Check out Part 2 to see how I solved the multiple UV Set issue and also more detail on the Substance Painter Live Link workflow.

LuxCoreRender 2.1 ships

January 21, 2019, 05:33 AM

http://www.cgchannel.com/2019/01/luxcorerender-2-1...

The LuxCoreRender team has released version 2.1 of the open-source physically based renderer, adding a new image denoiser, plus the option to pause and resume renders via the Blender integration plugin.

Xgen for Beginners, Creating Your First Hairstyle

January 19, 2019, 02:17 PM

https://lesterbanks.com/2019/01/xgen-beginners-cre...

Character Artist Danny Mac helps new artists “find their feet” with Xgen in Autodesk Maya. Sometimes with 3D characters, it is all about the details. Details in the eyes, clothes, and hair can make or

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