It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 25, 2017, 11:55 AM
http://lesterbanks.com/2017/03/comparing-pipe-mode...
Creating flexible tube shapes or a pipe in Blender? As with all 3D processes, there are a couple of avenues that can be explored. Do you use polygons? Do you use splines? What are the The Post Comparing Pipe Modeling Techniques in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
March 25, 2017, 11:55 AM
https://digitalfilms.wordpress.com/2017/03/25/the-...
While many of us may be good directors, photographers, or editors, it’s not a given that we are also good graphic designers. Most editors certainly understand the mechanics and techniques of developing designs and visual effects composites, but that doesn’t by default include a tasteful sense of design. Combining just the right typeface with the […]
March 25, 2017, 11:55 AM
http://lesterbanks.com/2017/03/c4d-vertex-colors-c...
Try as you might when making UV’s, there will allows be confusion as to what part in the UV corresponds to which part in the model. You can take extra care to logically and effectively The Post Cinema 4D Vertex Colors Can Easily Mark Texturing Details originally appeared and published on %%BLOGLINK%,by lesterbanks
March 25, 2017, 11:55 AM
http://www.cgmeetup.net/home/making-of-canal-kitch...
Watch Making of Canal Kitchen VFX Breakdown by UNIT IMAGE.
March 25, 2017, 05:35 AM
http://www.animationmagazine.net/people/cg-super-b...
Visual effects creative studio JAMM has added CG Supervisor Brian Burke to its Santa Monica studio roster. “I worked with Brian for many years before opening JAMM.
March 24, 2017, 04:48 PM
http://designingsound.org/2017/03/the-sound-design...
Sound On Sound just released a in depth behind the scenes video of the Sound Design of Star Wars Rogue One. We had the great pleasure of visiting the iconic Skywalker Sound in Northern California to talk to Supervising Sound Editors Christopher Scarabosio and Matthew Wood about world creation, making sci-fi weapons sound realistic, and how some unexpected […]
March 24, 2017, 04:48 PM
http://www.cartoonbrew.com/feature-film/character-...
In past outings, the famous ape has been achieved with stop motion, full and partial scale animatronics, and via motion capture and cg. But in Jordan Vogt-Roberts’ new Kong: Skull Island, Kong is a 100-foot-tall keyframed cg creature with very specific design features.
March 24, 2017, 02:11 PM
http://www.premierebro.com/weekinpr/week-in-premie...
PREMIERE PRO WEEK IN REVIEW: Dolby Supports Adobe XMP • A.I. Music Composing Panel for Premiere Pro • Epic Proxy Workflow Blog Post • Tips for Titles in Premiere Pro
#adobe#premiere pro#tutorials#tips#creative cloudMarch 24, 2017, 12:16 PM
http://www.postmagazine.com/Press-Center/Daily-New...
NEW YORK — Bikini Edit (http://bikiniedit.com) has added production/post production veteran Cary Flaum as executive producer. The move follows the studio’s recent relocation to New York City's Lower East Side Gallery District and the opening of its Site 57 gallery space.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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