It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 24, 2018, 11:13 AM
https://lesterbanks.com/2018/07/couture-helps-crea...
Florian Croquet’s Couture for Maya Eases Clothes Retopology Workflow and Other Cloth Related Tasks in Maya. There are dedicated tools for creating 3D clothes for characters, along with cloth simulation effects. The one that will
July 23, 2018, 09:21 AM
https://lesterbanks.com/2018/07/faster-maya-select...
Malcolm Andrieshyn Runs Through the Different Selection Constraints Available in Maya for Both the Viewport and the UV Editor. A significant portion of computer graphics is selections. No matter if you are in Photoshop or
July 21, 2018, 01:23 PM
https://lesterbanks.com/2018/07/how-to-fix-mismatc...
Vladimir Uryadov Shows How to Solve the Imported Mesh Mismatch Point Order Problem in Zbrush. Perhaps you’ve run into an issue when you import geometry into Zbrush and then get a notice telling you that
July 20, 2018, 10:49 AM
https://lesterbanks.com/2018/07/free-focus-script-...
Matt Jylkka Shares Focus Script, That Can Help to Shy and Enable Layers Automatically in After Effects. Layer management seems to be a point of contention for many Ae users. That fact is likely why
July 19, 2018, 05:35 PM
http://www.studiodaily.com/2018/07/pixar-updates-r...
Pixar released version 22 of its RenderMan 3D rendering software this week, with support for “live rendering” that it says will make workflow more interactive — and artist iterations faster and easier. “The new RenderMan technology is already changing our pipeline,” said Pixar CTO Steve May in a prepared statement. “We are moving to take […] The post Pixar Updates RenderMan to v22 appeared first on Studio Daily.
July 19, 2018, 05:35 PM
http://www.studiodaily.com/2018/07/siggraph-2018-c...
SIGGRAPH releases the teaser for the 2018 slate of its Computer Animation Festival, celebrating storytelling through computer graphics. The post SIGGRAPH 2018 Computer Animation Festival Electronic Theater appeared first on Studio Daily.
July 19, 2018, 05:34 PM
http://www.studiodaily.com/2018/07/siggraph-2018-c...
CHICAGO—SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, announces the full lineup for its Computer Animation Festival Electronic and VR Theaters. The 45th SIGGRAPH conference will take place 12–16 August at the Vancouver Convention Centre. The SIGGRAPH Computer Animation Festival is known for continuously pushing […] The post SIGGRAPH 2018 Computer Animation Festival to Present ‘Ne...
July 19, 2018, 12:17 PM
https://lesterbanks.com/2018/07/explode-voronoi-fr...
Ed Brown Shows How to Explode Voronoi Fracture Objects Like a Boss in Cinema 4D. Looking to explode Voronoi fracture Objects? Once you have objects fractured using C4D’s handy Voronoi Fracture toolset, how about animating
July 19, 2018, 12:16 PM
https://postperspective.com/checking-siggraph-2018...
By Randi Altman Next month, SIGGRAPH returns to Vancouver after turns in Los Angeles and Anaheim. This gorgeous city, whose convention center offers a water view, is home to many visual effects studios providing work for film, television and spots. As usual, SIGGRAPH will host many presentations, showcase artists’ work, display technology and offer a glimpse into what’s on the horizon for this segment of the market. Continue reading → July 19, 2018 The post SIGGRAPH conference chai...
July 19, 2018, 12:16 PM
http://www.studiodaily.com/2018/07/unreal-engine-4...
Epic Games has released Unreal Engine 4.20, which it says features improved real-time rendering and creative tools — including optimizations for the iOS, Android and Nintendo Switch platforms that were developed specifically for Epic’s blockbuster free-to-play videogame Fortnite. The update also includes new support for some key tools used by broadcasters and creative studios. For […] The post Unreal Engine 4.20 Is Out, This Time with a Little Help from Fortnite appeared first on Stud...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.