To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar ships RenderMan 22

July 19, 2018, 12:16 PM

http://www.cgchannel.com/2018/07/pixar-ships-rende...

A technical breakdown of the Land of the Dead from Pixar’s Coco. RenderMan 22, released yesterday, integrates new lighting technology used on the movie into the commercial release of the software.

SIGGRAPH Announces 2018 Production Sessions

July 19, 2018, 12:16 PM

https://www.awn.com/news/siggraph-announces-2018-p...

CHICAGO -- SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has announced news from its Production Sessions program. The 45th SIGGRAPH conference will take place August 12-16 at the Vancouver Convention Centre.

Pixar lance RenderMan 22

July 19, 2018, 06:06 AM

http://www.3dvf.com/actualite-23885-pixar-lance-re...

Pixar Studios are launching version 22 of their RenderMan rendering engine, which we already previewed in our review of the Annecy Festival.

Style Transfer for Smoke Sims Could Save Hours

July 18, 2018, 12:02 PM

https://lesterbanks.com/2018/07/style-transfer-smo...

Research Paper Shows New Tech for Transfering Styles on to Smoke Sims, Adding more Details Without the Long Compute Times. Smoke sims and fluid simulations are always mesmerizing. What starts out as a slow resolution

How to Draw and Rig a Flat Design Character With M

July 17, 2018, 12:09 PM

https://lesterbanks.com/2018/07/draw-rig-flat-desi...

Troy Picou Walks Through Creating and Rigging a Flat Design Character Head in Moho, With Basic Controls. Flat design is something that still dominates the motion graphics world, even today. It is interesting to see

How to Smoothly Blend from High to Low Poly With H

July 17, 2018, 09:22 AM

https://lesterbanks.com/2018/07/smoothly-blend-hig...

Manuel Merkle Shows How to Create a Setup That Can Smoothly Blend Between High and Low Poly Versions of the Same Model in Houdini. Entagma shows how to create two versions of the same model

Radial Menus Coming to Cinema 4D in a New Plugin

July 17, 2018, 09:21 AM

https://lesterbanks.com/2018/07/radial-menus-cinem...

Daniel Sterckx Teases a New Plugin That Brings Radial Menus to C4D Workflows. Once someone sees how highly efficient radial menus are, it’s hard not to long for some no matter in what application you

Understanding Adaptive Sampling With Octane C4D

July 16, 2018, 12:13 PM

https://lesterbanks.com/2018/07/adaptive-sampling-...

Raphael Rau Helps to Clarify Adaptive Sampling With Octane Render and How to Make it Work for You. Octane is quite popular, especially in the Cinema 4D community for a lot of reasons. Chief among

How to Use MASH to Tile Any Type of Roof in Maya

July 13, 2018, 01:59 PM

https://lesterbanks.com/2018/07/mash-tile-type-roo...

Carlos Alvarez Velazquez Demonstrates a Great Use for Maya MASH, Distributing Roof Tiles. What has become to be known as “Motion Graphics” toolsets in 3D applications has a myriad of uses, not just for graphics.

Get Started With DUIK Structures for Rigging

July 13, 2018, 06:43 AM

https://lesterbanks.com/2018/07/get-started-duik-s...

Jake Bartlett Offers a Quick Guide for Rigging With the New Structures System in DUIK Bassel. You’ve probably heard that Rainbox dropped a new version for DUIK. Version 16, dubbed “Bassel” is actually a massive

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