To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Pull Off a Levitation Effect with Fishing L

May 31, 2017, 04:12 AM

http://nofilmschool.com/2017/05/watch-how-pull-lev...

About a month ago we talked about fishing line and what kinds of items you'll want to keep on hand when using it on set for different special effects. Today, we dig into how to use those items to create those effects. In this video from Jay P. Morgan of The Slanted Lens, he covers how to hang, anchor, and choose fishing line for your awesome in-camera levitation effects, as well as a few tricks on how to make the process a whole lot easier.

REVIEW - Shape Monkey by Kevin P. McAuliffe

May 31, 2017, 04:12 AM

https://www.provideocoalition.com/review-shape-mon...

Plug-ins are a staple of life for After Effects users. For me, at least, I’m always super excited when a new effect (or bundle of effects) is/are released from a company, as it’s always cool to see what boundary these companies are trying to push next. With that being said, there is an exciting new trend, and new boundary being pushed, and those boundaries are from within the application itself, and I’m talking about After Effects scripts.

VFX Breakdown – Ferrari Land “My Dream” by M

May 30, 2017, 09:48 AM

http://theangryvideoguy.com/index.php/2017/05/30/v...

Miopia VFX is a house based out of Madrid who has been providing Visual Effects since 1999. Miopia completed this rather cool spot for Ferrari Land.

#vfx breakdown#vfx breakdowns#miopia
F8 OF THE FURIOUS: Philippe Soeiro - VFX Superviso

May 29, 2017, 09:12 AM

http://www.artofvfx.com/the-fate-of-the-furious-ph...

Before joining Rodeo FX in 2015, Philippe Soeiro was at Eclair Numerique where he worked on numerous projects such as THE PIANIST, ALEXANDER, THE TRANSPORTER or THE NINTH GATE. Then he joined Autodesk to work as Lead Product Designer for Flame / Smoke. At Rodeo FX, he worked on CENTRAL INTELLIGENCE and THE SPACE BETWEEN US.

Podcast #124 | Keely Colcleugh and Fredy Castellan

May 29, 2017, 05:21 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Chris’s input into this year’s THU digital arts festival has resulted in a focus on architecture. As prep, he invited prospective speakers Keely Colcleugh and Fredy Castellanos, from creative visualization studio Kilograph, to the podcast studio.

Here's How to Make Your Gun Blast Effects Look Mor

May 27, 2017, 01:12 PM

http://nofilmschool.com/2017/05/tutorial-gun-shot-...

If you've got a project you're working on that includes some gunfire, one of your biggest obstacles is making sure that those gunshots look believable. If using squibs and blanks isn't really an option for you, you can always try to sell the effect in post, but you'll want to know a few techniques before you start dropping a bunch of smoke, spark, and blood spatter elements into your timeline.

Framestore completes 295 VFX shots for Alien: Cove

May 26, 2017, 05:11 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LONDON — Framestore once again voyaged into space to team up with Ridley Scott on the highly anticipated science-fiction horror film Alien: Covenant. The 20th Century Fox film features 295 shots containing futuristic VFX work by the Framestore team. Their work included the build of the Covenant ship, its environment, as well as tackling the cult horror creatures the Facehugger and the Chestburster.

Siggraph Asia Announces 2017 Keynote Speakers

May 26, 2017, 05:02 AM

https://www.awn.com/news/siggraph-asia-announces-2...

SIGGRAPH Asia has announced that award-winning National Geographic Explorer and Planet3 Co-Founder Albert Yu-Min Lin will be SIGGRAPH Asia 2017’s Keynote Speaker. Lin is an internationally renowned scientist, innovator, technologist, entrepreneur and an award-winning National Geographic Explorer. From the remote highlands of Mongolia to the jungles of Guatemala he has applied an innovator’s approach to exploration.

VFX Breakdown - Cinematic Trailer “Dreadnought"

May 25, 2017, 10:01 AM

http://theangryvideoguy.com/index.php/2017/05/25/v...

Real Time UK completed the cinematic trailer work for Dreadnought, the combat simulator developed by Yager Development.

#vfx breakdown#videogames#vfx breakdowns#cinematics#dreadnought#real time uk
Alkemy X grows VFX team in NYC

May 24, 2017, 02:21 PM

http://www.postmagazine.com/Press-Center/Daily-New...

NEW YORK CITY — Alkemy X, which has studios in Manhattan and Philadelphia, had added several new members to VFX division. VFX supervisor Steve Sanchez, VFX supervisor Gabriel Regentin, senior VFX producer Caitlyn Tomasik, VFX pipeline manager/R&D lead Luiz Garrido, compositor Alejandro Monzon, and VFX production coordinator Mitch Campbell have all joined the team and will be based out of the company’s New York office.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.