To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

BAFTA Virtual Reality Advisory Group Unveils Summe

May 12, 2017, 01:52 PM

http://www.hollywoodreporter.com/behind-screen/baf...

BAFTA’s virtual reality advisory group has unveiled its inaugural VR Summer Showcase, which includes projects from Jon Favreau and Doug Liman.

VR Workflows: B&H hosts panel during NAB

May 11, 2017, 12:19 PM

http://postperspective.com/vr-workflows-bh-hosts-p...

At this year’s NAB Show in Las Vegas, The Studio B&H hosted a series of panels at their booth. One of those panels addressed workflows for virtual reality, including shooting, posting, best practices, hiccups and trends. The panel, moderated by postPerspective editor-in-chief Randi Altman, was made up of SuperSphere’s Lucas Wilson, Continue reading → May 11, 2017 The post VR Workflows: B&H hosts panel during NAB appeared first on Randi Altman's postPerspective.

Red Giant Releases Universe 2.1

May 11, 2017, 11:01 AM

https://www.aotg.com/red-giant-releases-universe-2-1/

Red Giant delivers awesome, fast text effects for editors and motion graphics artists. Six brand new tools, two updates added to the essential library of GPU-accelerated effects and transitions.

#vfx#plugins#filmmaking#motion graphics
RTS Futures – VFX & Animation: Meet the Experts

May 10, 2017, 12:58 PM

http://www.animationinsider.com/2017/05/rts-future...

Dive into the world of VFX and animation as we take you into the minds of our experienced panelists, including Alex Donne-Johnson, Creative Director at motion design studio Dazzle Ship, responsible for creating video for branding, broadcast, online and installations and Pete Allinson, Head of Design at multi-award winning broadcaster UKTV, the home of TV channels such as Dave and GOLD.

Nvidia VRWorks puts the 'reality' in VR for appl

May 10, 2017, 05:02 AM

http://www.postmagazine.com/Post-Blog/2017/May/Nvi...

From engineering and design to manufacturing, operations and sales, virtual reality in the enterprise is reshaping business as we know it. On the leading edge of this change is the Nvidia VRWorks software development kit. It's a suite of application programming interfaces, libraries and engines that makes it easy for developers to create amazing VR experiences. To help companies integrate VR across their businesses, professional application developers like Autodesk®, ESI Group an...

What’s Next for VR? More Throughput, Less Latenc

May 10, 2017, 05:01 AM

http://feedproxy.google.com/~r/nvidiablog/~3/p6LFL...

Virtual reality is going to get a lot more real. With a vision of VR serving as the future of computer interfaces, NVIDIA has set its sights on refining the rendering process — to increase throughput, reduce latency and create a more mind-blowing visual experience for users. That effort was the subject of a presentation Tuesday […] The post What’s Next for VR? More Throughput, Less Latency … and a Killer App appeared first on The Official NVIDIA Blog.

Miller Sponsors Largest Short Film Competition

May 8, 2017, 11:12 AM

https://www.aotg.com/miller-sponsors-largest-short-film-competition/

“My RØDE Reel” returns for its fourth year in 2017 and Miller Camera Support Equipment, a leader in the production of innovating camera support solutions, is very excited to once again be a key sponsor.

#miller camera support#my rode reel#bts award
FMX 2017 : Isotropix annonce Clarisse 3.5

May 5, 2017, 07:12 AM

http://www.3dvf.com/actualite-20087-fmx-2017-isotr...

Isotropix announces Clarisse 3.5, a new version of its layout, stage assembly, lookdev, lighting and rendering tool.

Mettle Collaborates with Facebook to Introduce 360

May 5, 2017, 07:12 AM

http://www.mettle.com/no-film-school-nab-2017-mett...

In collaboration with Facebook, Mettle is working on depth based tools, including depth of field effects and depth masking for 360°/VR. In basic terms, this means you can do a virtual dolly effect, a rack focus, move left and right, and Mettle’s software makes this as easy as possible. The first of their tools to come out will probably be the depth of field. Release date unknown, but all of their tools and plug-ins are designed to work within Premiere Pro and After Effects.

Chapter 2.1: How to import 360 clips into Premiere

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-1-how-to-import-36...

Chapter 2.1: Let the hands on learning begin! Learn how to import 360 clips into Premiere Pro with media browser.

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