It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 19, 2018, 12:42 PM
https://lesterbanks.com/2018/06/4-ways-creating-en...
Evan Abrams Explores Methods for Designing Animated Endless Patterns in After Effects. Endless patterns are great for animated backgrounds or just as elements on their own. When working in After Effects, you have the benefits
June 19, 2018, 12:41 PM
https://lesterbanks.com/2018/06/building-customizi...
Thom Haig Shares His Process for Making and Saving Redshift Materials in Cinema 4D. London based freelance 3D Motion Graphic Designer Thom Haig outlines his process for making Redshift Materials. His tutorial takes us through
June 19, 2018, 06:10 AM
http://www.studiodaily.com/2018/06/nimble-collecti...
A new partnership between Nimble Collective and Toon Boom Animation will bring Toon Boom’s Harmony and Storyboard Pro animation software to Nimble’s cloud-based animation production platform. Jointly announced at the Annecy International Animated Film Festival last week, the deal coincides with a coming increase in demand for animation content that the companies say they anticipate coming from […] The post Nimble Collective to Offer Toon Boom Animation Software on Its Cloud-Based Pr...
June 18, 2018, 12:05 PM
https://lesterbanks.com/2018/06/text-decoding-effe...
Okke Verbart Shows How to Create a Text Decoding Effect and Offers a Free Automated Tool. Looking to learn more about Blackmagic Design Fusion or Davinci Resolve’s type animation capabilities? Have a look at the
June 18, 2018, 09:15 AM
https://lesterbanks.com/2018/06/control-customize-...
Junichiro Horikawa Explains How to Control Face Sizes at a Specific Location When ReMeshing With Houdini. No surprise that SideFX Houdini’s Remeshing Node is pretty flexible. In fact, it gives you all kinds of control
June 16, 2018, 01:59 PM
https://lesterbanks.com/2018/06/folding-meshes-lsy...
Severo Ojea Covers Animating With Splines to Create a Folding Meshes Effect. L-Sytems often end up being an essential algorithm for animation. With Cinema 4D, if you are working with splines, there is a built-in
June 15, 2018, 12:53 PM
https://lesterbanks.com/2018/06/create-particle-gr...
Bob Walmsley Shows How to Recreate a Particle Growth System from the X-Particles Reel. Insydium’s product reel often contains dazzling if not mind-blowing visuals. One scene that uses a procedural growth system that uses X-Particles
June 15, 2018, 12:53 PM
https://lesterbanks.com/2018/06/create-2d-facial-e...
Nick Romick Turns UV Space Into a Sprite Sheet to Create 2D Facial Expressions for a Minifig Character in Maya. The Lego movies sport a mix of 3D and 2D elements together in one shot.
June 15, 2018, 12:52 PM
https://lesterbanks.com/2018/06/bake-occlusion-usi...
Academic Phoenix Plus Covers a Quick Way to Bake Occlusion Maps With Arnold. Baking elements into textures isn’t a huge process with many DCC’s, and that is also true of creating a back for occlusion
June 14, 2018, 01:18 PM
https://lesterbanks.com/2018/06/learnt-arnold-car-...
Mograph Plus Covers Arnold’s Car Paint Shader and all its Attributes. From the Comprehensive Introduction to Arnold for Maya training series Mograph Plus posts a look at using the car paint shader in Arnold. Without
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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