It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 27, 2018, 12:22 PM
https://www.awn.com/news/siggraph-2018-debut-immer...
CHICAGO, IL -- SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has announced information about this year’s Virtual, Augmented and Mixed Reality program. The 45th SIGGRAPH conference will take place August 12-16 at the Vancouver Convention Centre. To register for the conference, visit s2018.SIGGRAPH.org.
June 26, 2018, 12:45 PM
https://lesterbanks.com/2018/06/blender-lighting-r...
Steve Lund Reworks a Scene With Lighting and Rendering Tips and Tricks to Create a More Realistic Look. “Make any scene 100x more realistic with Environment lighting, PBR Materials, and more!” CG Geek Steve Lund
June 26, 2018, 12:45 PM
https://www.awn.com/news/asifa-hollywood-aef-annou...
BURBANK, CA -- ASIFA-Hollywood and the Animation Educators Forum have announced the scholarship winners for academic year 2018-2019. This year’s scholarships total $40,000 and will be distributed to ten (10) students, both graduate and undergraduate, and include narrative and documentary animation projects, and formal academic research. According to the AEF judges, applications came in from all around the world, and each had their own passionate story to tell.
June 25, 2018, 12:17 PM
https://lesterbanks.com/2018/06/depthmerge-fusion-...
Vito LaManna Covers Working With DepthMerge for Easy Occlusions in Fusion or Resolve. With higher-end compositors, working with depth goes beyond tinkering with simple depth maps. When working with Deep images, a single pixel in
June 23, 2018, 09:39 AM
https://lesterbanks.com/2018/06/shift-layers-inout...
Lars Jandel’s Script for After Effects Lets You Shift Layers, In/Out Points Easily. Shift in Time is a new After Effects script by Lars Jandel that sets its sights on a better solution for managing
June 22, 2018, 09:43 AM
https://lesterbanks.com/2018/06/tips-improving-uv-...
Flipped Normals Covers Their Top Tips for Improving UV Workflow in Maya. These tips can speed up your UV workflow in bigger and smaller ways. UV Mapping in Maya used to be just plain awful.
June 22, 2018, 09:43 AM
https://lesterbanks.com/2018/06/lock-transformatio...
Glenn Frey Shows a Handy Tip for How to Lock Transformation Axes in the Cinema 4D Viewport. Locking specific transform attributes is an excellent way to prevent unwanted transformations. With Cinema 4D, there is a
June 21, 2018, 12:10 PM
https://lesterbanks.com/2018/06/animating-textures...
Maximilian Schönherr Shows How to Create Complex Animated Textures With a Bit of Expressions. Expressions are relatively straightforward in Autodesk Maya. You can theoretically override any numerical attribute with an expression. It’s a great way
June 20, 2018, 11:14 AM
https://lesterbanks.com/2018/06/realistic-milk-sha...
Arvid Schneider Covers How to Create a Milk Shader With Arnold Render. Subsurface materials can look amazing but can also be tricky to look correct. There are a few attributes that can come across as
June 20, 2018, 09:07 AM
https://lesterbanks.com/2018/06/texturing-hero-ass...
Brent LeBlanc Shows Some Techniques to Speed Up the Workflow for Texturing a Hero Asset in Substance Painter. Texture and shading Artist Brent LeBlanc covers an approach to texturing a hero asset using Allegorithmic’s Substance
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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