To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Mask C4D Effectors Using Other C4D Effector

January 21, 2018, 08:07 AM

http://lesterbanks.com/2018/01/mask-c4d-effectors-...

Maxon’s Jonas Pilz Shares a Powerful Cinema 4D Technique of Using Effectors to Mask Other Mograph Effectors In Cinema 4D, sometimes you might need to create a Mograph effect where one effector is masked out. The Post How to Mask C4D Effectors Using Other C4D Effectors originally appeared and published on %%BLOGLINK%,by lesterbanks

Taking Volumetric Rays in Fusion to the Next Level

January 17, 2018, 12:39 PM

http://lesterbanks.com/2018/01/taking-volumetric-r...

Con-Fusion’s Vito LaManna Shows how Volumetric Rays Can Work in a Few Different Scenarios With Fusion Blackmagic Design Fusion has a Rays node that can make light visible, there is also a node to create The Post Taking Volumetric Rays in Fusion to the Next Level originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Motion Graphics Type Animations With Fusi

January 6, 2018, 01:24 PM

http://lesterbanks.com/2018/01/creating-motion-gra...

Thennika Creations Posts a Series That Dives into Creating Motion Graphics Type Using Fusion If you are the person who is looking to slide away from After Effects and take a serious look at other The Post Creating Motion Graphics Type Animations With Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

Maya Anchor Transform Tool Helps Stick Feet to the

January 5, 2018, 11:23 AM

http://lesterbanks.com/2018/01/maya-anchor-transfo...

Robert Joosten’s New Tool Lets Animators Anchor Transform to World Space for a Given Time Range Sliding feet are always an issue to look out for when animating a character walk or walk cycle. Rather The Post Maya Anchor Transform Tool Helps Stick Feet to the Ground originally appeared and published on %%BLOGLINK%,by lesterbanks

Smooth Harsh Transitions in Maya With This Blend N

December 28, 2017, 01:31 PM

http://lesterbanks.com/2017/12/smooth-maya-blend-n...

Technical Artist Benjamin Morgan Shares a Blend Normals Script That Can Help Blend Harsh Transitions Between Separate Meshes in Maya With characters, the head and the body need to be separate for rigging reasons. Creating The Post Smooth Harsh Transitions in Maya With This Blend Normals Script originally appeared and published on %%BLOGLINK%,by lesterbanks

Hard-Surface Modeling With 3D-Coat Primitives & Bo

December 27, 2017, 04:46 PM

http://lesterbanks.com/2017/12/hard-surface-3d-coa...

Matthias Pieroth from Jayanam Games Offers a Concise Quick-Start for Hard-Surface Modeling With 3D-Coat Primitives and Booleans 3D sculpting applications can have a bit of a barrier to entry. New users can feel as if The Post Hard-Surface Modeling With 3D-Coat Primitives & Booleans originally appeared and published on %%BLOGLINK%,by lesterbanks

Colorbleed Studios’ “That one Christmas”

December 24, 2017, 04:10 PM

http://lesterbanks.com/2017/12/colorbleed-studios-...

The passionate story of that one Christmas when the “feel good” shifted to a whole other level. A 2017 christmas short by animation studio Colorbleed. — Credits Director Danny Vos Animation Danny Vos Modeling Tom The Post Colorbleed Studios’ “That one Christmas” originally appeared and published on %%BLOGLINK%,by lesterbanks

MeshBoolean Updates With Smoothing Bevels, & Disco

December 21, 2017, 05:48 PM

http://lesterbanks.com/2017/12/meshboolean-smoothi...

The Great Summit Releases an Update to Mesh Boolean With a Smoothing Bevels Feature The Great Summit adds some features to MeshBoolean, their advanced boolean workflow plugin for Cinema 4D. The most significant feature of The Post MeshBoolean Updates With Smoothing Bevels, & Discounted Until The End of the Year originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Animate Text in After Effects

December 20, 2017, 08:16 AM

https://www.enchanted.media/how-to-animate-text-af...

These short video tutorials are especially for beginners and utilize only the built-in After effects tools – explaining each process in detail. They cover glitch effects, wiggling text and hand drawn text techniques.

#after effects#tutorial#effects#titles#motion graphics#animation#how to#expressions#short#beginner#text#easy#simple#quick#glitch#wiggle
How to Create a Low Poly Tree

December 20, 2017, 05:31 AM

https://design.tutsplus.com/tutorials/how-to-creat...

Follow this tutorial step-by-step to create a low poly tree model that you can use in video games, graphic design and illustration projects whilst learning Cinema 4D quickly...

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.