It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 7, 2018, 08:08 AM
http://www.cgchannel.com/2018/02/boris-fx-ships-mo...
Boris FX has released Mocha VR 5.6, the latest version of its planar tracking software for virtual reality work and 360-degree film-making, adding support for stereoscopic workflows.
February 2, 2018, 10:08 AM
http://lesterbanks.com/2018/02/make-objects-collid...
Animator Calvin Bacon Shows How to Make Objects Collide With Paint FX Grass in Maya Working in Maya, there are many ways to create grass. You can use Maya’s new scattering tools, either in xGen The Post How to Make Objects Collide With Paint FX Grass originally appeared and published on %%BLOGLINK%,by lesterbanks
February 2, 2018, 10:08 AM
http://lesterbanks.com/2018/02/braid-maker-braids-...
Abhishek Karmakar’s Latest Maya Tool Braid Maker is A Highly Art-Directable Procedural Braids Designing-Tool for Maya AkashCGI has recently released a new Maya tool allowing users to create sophisticated and organic looking braids at the The Post Braid Maker is a Flexible Braids Styling Tool for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
February 1, 2018, 11:09 AM
http://lesterbanks.com/2018/02/actionfx-builder-ad...
Motion Factory ActionFX Builder for After Effects is a Simple Way to Add Cartoon FX To Your Work Pixflow’s Motion Factory Builders are After Effects front-ends to libraries of particle, type, and effects. ActionFX Builder The Post ActionFX Builder: An Easy Way to Add Cartoon FX in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks
February 1, 2018, 11:09 AM
http://lesterbanks.com/2018/02/easy-way-model-feet...
Alex Cheparev Shares a Simple Way to Model Feet Using a Box-Modeling Technique It all starts with a box. Known as the box modeling technique, starting from a six-sided primitive can be a great way The Post An Easy Way to Model Feet in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
January 31, 2018, 10:16 AM
http://lesterbanks.com/2018/01/create-rig-controll...
Animator Troy Picou Shows How to Create Rig Controllers in Moho Pro You might have seen an on-screen or heads-up display that can control characters in applications before. With After Effects, they are difficult to The Post How to Create Rig Controllers for a Character in Moho originally appeared and published on %%BLOGLINK%,by lesterbanks
January 30, 2018, 10:53 AM
http://lesterbanks.com/2018/01/stunning-works-subd...
Motion Designer Dimitris Ladopoulos Uses Houdini for Subdividing Two Rembrandt Portraits Into New Work Dimitris Ladopoulos is an Athens-based Art Director and Motion Designer. His latest work revolved around modifying an old Dutch master’s work The Post Artist Creates Stunning Works By Subdividing Rembrandt Paintings originally appeared and published on %%BLOGLINK%,by lesterbanks
January 24, 2018, 06:33 AM
https://www.creativebloq.com/how-to/how-to-create-...
Character design is an art. Swiff is the story of a dirt-hating extraterrestrial who is travelling in space. He breaks down and crashes on Earth in the countryside. In this 'terra incognita' adventure Swiff goes looking for a compatible fuel source for his spaceship. During his quest, he finds himself face-to-face with a hyperactive little boy who is definitely going to give him a hard time.
January 23, 2018, 10:22 AM
http://lesterbanks.com/2018/01/world-machine-redsh...
Artist Jean-Marc Denis Shows How to Create Terrain Maps With World Machine and Render Them With Redshift in C4D Trying to get Redshift’s displacement node to work with terrain maps that World Machine generated? Designer The Post World Machine to Redshift Cinema 4D Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks
January 22, 2018, 12:33 PM
http://lesterbanks.com/2018/01/making-aes-essentia...
Evan Abrams Covers Working With After Effects Essential Graphics Panel & Explores Possibilities Recent versions of After Effects have included an Essential Graphics Panel that allows users to build custom controls that can be used The Post Making AE’s Essential Graphics Panel Work for You originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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