To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Understanding How EPS Paths Work in After Effects

January 7, 2017, 01:52 PM

http://lesterbanks.com/2017/01/understanding-eps-p...

Importing (and converting) Illustrator files into After Effects can leave you with some extra stuff that you don’t really need. What is going on there, can lead to creating some interesting effects using EPS Paths. The Post Understanding How EPS Paths Work in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

How Rogue One Created Princess Leia, Grand Moff Ta

January 6, 2017, 01:17 PM

http://www.studiodaily.com/2017/01/how-rogue-one-c...

ABC's Nightline visits Industrial Light & Magic to get the rundown on how VFX artists recreated 1970s-era Peter Cushing for his supporting role in Star Wars: The Force Awakens. The post How Rogue One Created Princess Leia, Grand Moff Tarkin appeared first on Studio Daily.

Virtual Reality: Dirac Research crosses the final

January 5, 2017, 04:03 AM

http://www.provideocoalition.com/virtual-reality-d...

Virtual Reality is highly dependent on sound positioning for complete immersion, something that has been missing from some solutions. Dirac Research says it has found the proper way to reproduce sound in a virtual world. In fact, simultaneous visual and aural immersion is the linchpin of a true virtual reality experience— yet, until today, the The post Virtual Reality: Dirac Research crosses the final frontier appeared first on ProVideo Coalition.

Tutorials Tuesday: Motion-Graphics Tactics, Drone

January 4, 2017, 07:17 AM

http://www.studiodaily.com/2017/01/tutorials-tuesd...

Welcome to the first Tutorials Tuesday of a brand new year! We've been around the web a time or two to find some more filmmaking tutorials, with a new mix including some motion-graphics ideas for Adobe After Effects, ideas about … more » The post Tutorials Tuesday: Motion-Graphics Tactics, Drone Cinematography, Tabletop Shots and More appeared first on Studio Daily.

'Blade Runner' fan project recreates a whole set i

January 2, 2017, 08:05 AM

https://www.engadget.com/2017/01/02/blade-runner-v...

If you're a movie buff, you've probably wished that you could walk into a scene and explore it on your own terms. Well, so did software engineer Quentin Lengele -- and he's close to making his dream a reality. He recently released footage of Blade Runner 9732, a years-long project that sets out to recreate Blade Runner protagonist Rick Deckard's apartment in virtual reality using the Unity engine.

Pulling Off The Swimming Pool Scene in Passengers

December 30, 2016, 05:58 AM

http://www.cartoonbrew.com/feature-film/pulled-off...

One of the landmark scenes in Morten Tyldum’s outer space thriller Passengers features starship passenger Aurora Jane (Jennifer Lawrence) taking a dip in the ship’s swimming pool. When the anti-gravity fails, Aurora is pulled into a large droplet of water hovering in the air.

Adobe releases Project Felix in beta

December 23, 2016, 06:17 AM

http://www.cgchannel.com/2016/12/adobe-releases-pr...

Adobe has released Project Felix, its work-in-progress software for rendering and compositing 3D assets into 2D images, as a free beta to anyone with a paid Creative Cloud subscription.

Updates to Blackmagic’s DaVinci Resolve and Fusi

December 19, 2016, 03:04 PM

http://www.provideocoalition.com/updates-blackmagi...

Two new updates from Blackmagic. For the DaVinci Resolve 12.5.4 update, the big news is adding support for the new MacBook Pro Touch Bar. The Touch Bar is a multi-touch retina display strip at the top of the new Macbook Pro keyboard that allows immediate access to the most common tools when they are needed. The post Updates to Blackmagic’s DaVinci Resolve and Fusion appeared first on ProVideo Coalition.

GOTTHARD: Making of by Mackevision

December 16, 2016, 09:32 AM

http://www.artofvfx.com/gotthard-making-of-by-mack...

Mackevision presents their invisible work on the Swiss co-production GOTTHARD.

The Foundry ships Mari 3.2

December 16, 2016, 05:48 AM

http://www.cgchannel.com/2016/12/the-foundry-ships...

The Foundry has released Mari 3.2, the latest update to its 3D texture painting software, adding new features to its node graph, including the option to bake out parts of the node network.

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