To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Getting Started With Cycles Rendering in Cinema 4D

November 16, 2016, 03:51 PM

http://lesterbanks.com/2016/11/getting-started-cyc...

Interested in Cycles rendering in C4D? It’s no surprise that Cycles for Cinema 4D has been greatly anticipated by the community. Blender’s open source ray-trace based production render engine has been brought to Cinema 4D by Insydium, creators of X-Particles. a quick intro to Cycles4D, the excellent node based material system and a few simple The Post Getting Started With Cycles Rendering in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Alex Gollner Attends the First FCPX World 2016 Eve

November 16, 2016, 03:51 PM

http://www.fcp.co/final-cut-pro/articles/1889-alex...

Another day and another report from an event, it seems like the Final Cut Pro X word is spreading! The first FCPX World event was held in London on the 15th of November, Alex Gollner Reports.

VFXShow 211 - Dr. Strange

November 16, 2016, 03:51 PM

https://www.fxguide.com/thevfxshow/vfxshow-211-doc...

Mike Seymour, Jason Diamond and Matt Wallin discuss the visual effects of the latest Marvel film: Doctor Strange.

The Martian VR Experience Released

November 16, 2016, 05:46 AM

https://www.studio360vr.com/martian-vr-experience-...

Fox has released its virtual reality take on the stranded-on-Mars movie for the HTC Vive and PlayStation VR. Support for Oculus Rift is coming soon.

It’s a new ‘metadata rich’ FCPXworld — inv

November 16, 2016, 05:46 AM

http://www.redsharknews.com/post/item/3946-its-a-n...

London’s Soho Editors has just produced an event, FCPXWorld, looking into the deep mechanics of FCPX 10.30 and is restaging it in Berlin on Friday 18 November. AppleFCPXFCPX 103FCPXworldEditingNon Linear Editingevents

Mental Ray for Maya available for free from Nvidia

November 16, 2016, 05:46 AM

http://www.postmagazine.com/Post-Blog/2016/Novembe...

SAN JOSE, CA - Users of Autodesk Maya have long depended upon the film-quality results from the Nvidia Mental Ray renderer. Very soon it will be available directly from Nvidia - for free.   Artists can use mental ray within Maya to craft scenes and render individual frames at any resolution, using any supported processor within a machine. Nvidia Mental Ray is backwards compatible for scenes from earlier Maya versions. It's also able to output .mi files to feed production pipelines.  ...

THE WALKING DEAD - S7 E2 VFX Breakdown

November 16, 2016, 05:45 AM

http://www.artofvfx.com/the-walking-dead-season-7-...

Check out this making of for the second episode of the 7th season of THE WALKING DEAD featuring some work from Fido...

Animator Peter Western to Get BAFTA Special Award

November 16, 2016, 05:45 AM

http://www.hollywoodreporter.com/news/who-framed-r...

The British Academy of Film and Television Arts (BAFTA) said Wednesday that animator and storyboard artist Peter Western (Who Framed Roger Rabbit, Fungus the Bogeyman, Space Jam) will be honored with the Special Award at this year’s British Academy Children’s Awards in London on Sunday.

Grail Vfx Breakdown

November 16, 2016, 05:45 AM

http://www.cgmeetup.net/home/grail-vfx-breakdown/

Visual effects breakdown for “Grail” movie by Revolution production studio.

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