To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SAG-AFTRA Announces Interactive Strike On Video Ga

October 17, 2016, 09:23 AM

http://designingsound.org/2016/10/sag-aftra-announ...

SAG-AFTRA, an US labor union representing approximately 160,000 members working in the media industry has announced a strike, starting Friday 21st of October, on some of the worlds biggest Video Game Companies, including Activision, Disney Character Voices, Electronic Arts & Take 2 Interactive. Despite years of concerted effort and negotiating sessions, video game employers have […]

15 of the Best tools for Maya Animators

October 17, 2016, 09:23 AM

http://lesterbanks.com/2016/10/top-15-tools-maya-a...

Never missing a chance to use the word “Arsenal”, I present to you these useful scripts, essential tools or secret weapons of Maya Animators. 15. AttributeMan AttributeMan, by dwalden74 for Maya 5.x and up – Not so much Maya Animators tool as it is a rigging tool – but very useful. Put simply it’s a way The Post 15 of the Best tools for Maya Animators originally appeared and published on %%BLOGLINK%,by Brent Forrest

5 reasons why you need Asset Management in Post [S

October 17, 2016, 09:23 AM

http://www.redsharknews.com/post/item/3869-5-reaso...

We’re all living inside a giant media asset management system. It’s called the universe, and some remote parts of it run intelligent software called “Humans”. We somehow manage to keep track of a seemingly infinite mountain of assets. EditShareEditshare flowEditshare flow storyFlow StoryMAMPAMMedia asset managementAsset managementProduction assetsProduction asset management

The death of Post-Production

October 17, 2016, 09:23 AM

https://www.fxguide.com/quicktakes/the-death-of-po...

When fxguide was established there were two mainstays of our industry in Australia, as there were in many other countries. Broadcast and post-production were the cornerstones of our industry. At NAB these were the two camps that brought major equipment and employed the most staff. In Sydney there were three major post houses and three big commercial TV networks.

Using Melodyne with Adobe Audition

October 17, 2016, 09:22 AM

https://www.aotg.com/using-melodyne-with-adobe-audition/

Adobe Audition will accept the awesome auto-tune software Melodyne as a VST or AU plugin. Here's how to make Celemony Melodyne sing together with Adobe Audition.

EDL to SubCap Converter

October 17, 2016, 05:52 AM

http://www.evanschiff.com/bd/articles/edl-to-subca...

This tool takes an EDL as input (paste it in), and converts it to Avid DS Subtitle format, which is one of the two formats you can supply to Avid’s SubCap effect. Once you paste your EDL into the input field, you’ll be presented with options to exclude certain locator colors, or to add a ...

Color Finale Pro – a powerful grading plug-in fo

October 17, 2016, 05:52 AM

http://www.redsharknews.com/post/item/3866-color-f...

RedShark Review: Ned Soltz takes Denver Riddle’s ACES-compatible $149 Color Finale Pro for a spin and is impressed with what he finds. Color Finale ProXRite Color Checker Passport VideoGradingFCP XColor Correction

The sound of two worlds for The Lost City of Z

October 17, 2016, 05:51 AM

http://postperspective.com/the-sound-of-two-worlds...

By Jennifer Walden If you are an explorer, your goal is to go where no one has gone before, or maybe it’s to unearth and re-discover a long-lost world. Director James Gray (The Immigrant), takes on David Grann’s non-fiction novel The Lost City of Z, Continue reading →October 16, 2016

The Foundry upgrades MODO to 10.2

October 17, 2016, 05:51 AM

http://www.redsharknews.com/post/item/3867-the-fou...

The Foundry says that 10.2 is going to be the final instalment of the MODO 10 Series but sweetens the expected pill with a raft of new features. The FoundryMODO Series 103D softwareCGI

4 tips for creating depth of field in 3ds Max

October 17, 2016, 05:51 AM

http://www.creativebloq.com/features/4-tips-for-cr...

There are multiple ways of adding depth of field into your visuals. Different scenarios call for different solutions. Personally, I always prefer to do as much as I can in-camera to minimise the amount of required post-production.

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