To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Interview With Jason Bowdach: Creating Invisible V

August 30, 2016, 12:30 PM

https://www.digimediapros.com/interview-with-jason...

When people think of VFX, they always think of Star Wars, Avatar and many other films that have visible VFX, such as light sabers, explosions, robots, etc. However, there are thousands of more films that don't use VFX that are invisible to the viewers such as set extensions, wire removal, crowd enhancement, plus many other types of invisible VFX. In this podcast episode, I speak with Jason Bowdach, a colorist and finishing editor for Cinetic Studios all about invisible VFX.

Creating the Sound of Madden NFL 17 with Solid Aud

August 30, 2016, 12:29 PM

http://www.prosoundeffects.com/blog/creating-the-s...

Solid Audioworks recently announced that, for the past year, they joined forces with the audio team at EA Sports to create the sound for Madden NFL 17. Watch the video above to learn how Will Morton & Craig Conner approached recording and mixing the game audio to achieve an exciting and immersive blend of broadcast sports, Hollywood, and ... The post Creating the Sound of Madden NFL 17 with Solid Audioworks appeared first on Pro Sound Effects Library.

Louaye Moulayess-Quadruped walk basics

August 30, 2016, 12:29 PM

https://www.aotg.com/louaye-moulayess-quadruped-walk-basics/

In this clip from AnimSchool's animation class for term 6, Louaye Moulayess gives an intro to quadruped's walk cycle.

Miller Showcases New Products at IBC 2016

August 30, 2016, 11:37 AM

https://www.aotg.com/miller-showcases-new-products-at-ibc-2016/

Miller Fluid Heads (Europe) LTD. Showcases Latest Additions to Camera Support Fleet at IBC 2016 Original Maker of the Fluid Head Exhibits Newest Ranges with arrowX and Combo Live Pedestal

#cameras#miller#camera support
Video Devices PIX-E5 Teams Up with Marco Müller

August 30, 2016, 10:43 AM

https://www.aotg.com/video-devices-pix-e5-teams-up-with-marco-muller/

Video Devices PIX-E5 Record Quality Integrates Perfectly with Sony Cameras in Run-and-Gun Documentary Features and Form Factor Prove Essential for Fast-Moving Short Film Project Workflow

#video devices
Editing Spanish Feature Film ‘Gernika’: The St

August 30, 2016, 09:31 AM

http://www.avidblogs.com/timeline-tuesday-gernika-...

The article Editing Spanish Feature Film ‘Gernika’: The Story Beyond the Bombs by José Manuel Jiménez appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Taking Sound Design Concepts to Project Planning a

August 30, 2016, 09:31 AM

http://designingsound.org/2016/08/taking-sound-des...

From Design to realisation.  Sound Design concepts should exist throughout.  Photo: Pexels Sound design in VR presents any practising professional with a remarkable array of challenges as they begin, work through, and reflect on any VR projects that they work on.  As designingsound.org is focussing on Pure Sound Design in the month of August, I […]

La SAE organizó el *Segundo Encuentro de Editores

August 30, 2016, 09:31 AM

http://saeditores.org/Novedades/La-SAE-organizo-el...

El pasado sábado 27 de agosto se desarrolló el Segundo Encuentro de Editores, organizado por la Comisión de Cultura y el Consejo Directivo de la SAE.Pese a la intensa lluvia que azotó la ciudad durante toda la jornada, un buen número de editores, jóvenes estudiantes y socios de la SAE se acercaron al Distrito Audiovisual para participar de la actividad, que estuvo dividida en dos mesas temáticas.

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