To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Red Giant Trapcode Suite 13

August 26, 2016, 04:09 PM

https://digitalfilms.wordpress.com/2016/08/26/red-...

After Effects artists who are called upon to design a lot of shots that involve sci-fi effects, particles, user interface overlays, as well as shots with sparks, light rays, and sparkles have come to rely on Trapcode as their go-to plug-in set. The newest version, available from Red Giant, is Trapcode Suite 13. This package […]

Bringing in the Professionals at Rio 2016

August 26, 2016, 04:09 PM

http://www.avidblogs.com/bringing-in-the-professio...

The article Bringing in the Professionals at Rio 2016 by Jeff Rosica appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Assimilate Scratch 8.5 supports Red’s 8K Weapon

August 26, 2016, 04:09 PM

http://postperspective.com/assimilate-scratch-8-5-...

Assimilate Scratch 8.5, build 909, now includes support for Red’s new 8K Weapon Helium Sensor, as well as the 8K Weapon VistaVision-sized Sensor (full frame). Support includes the Log3G10 gamma space and RedWideGamutRGB color space. “Offhollywood is currently providing both new 8K Weapon camera systems from Red to our customers. Continue reading →August 26, 2016

Adobe MAX 2016 Speaker Interview: Tad Carpenter

August 26, 2016, 04:09 PM

http://blogs.adobe.com/creativecloud/adobe-max-201...

Kansas City, Missouri-based designer, illustrator, author and teacher, Tad Carpenter, is about to join us for his first MAX session. You may recognize his colorful and whimsical work from his children’s books and gig posters. His studio Carpenter Collective handles everything from branding to strategy and design for a range of clients, including Target, Coca-Cola, Nick Jr., MTV, and Adobe. Tad currently teaches Graphic Design at the University of Kansas. We caught up with him to chat about...

Interactive Keyboard Rig Has Characters Type in Ma

August 26, 2016, 04:09 PM

http://lesterbanks.com/2016/08/interactive-keyboar...

Kaine Van Gemert Auto Keyboard Plugin for Maya allows you to easily animate a character typing with automatic keypresses on a keyboard. The Post Interactive Keyboard Rig Has Characters Type in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Week in Premiere 8/26/16

August 26, 2016, 09:31 AM

http://www.premierebro.com/weekinpr/week-in-premie...

THIS WEEK IN PREMIERE PRO: Shot Notes X for Premiere Pro • Amsterdam SuperMeet Adobe Agenda • Real Pancake Timeline Editing • After Effects Live Text Templates in Premiere Pro

#adobe#premiere pro#news#review#week in premiere
VFX: Inside Iloura’s Ghostbusters work

August 26, 2016, 08:44 AM

http://www.postmagazine.com/Video-Center/Gallery/V...

The Iloura team completed 500 shots, led by Iloura VFX supervisors Glenn Melenhorst and Andrew Hellen and Iloura VFX producers Ineke Majoor and Jeannette Manifold. The feature was colored by Jill Bodganowicz at Deluxe’s Culver City, CA, facility. Iloura’s slate of work focused on look development for and creation of ghostly characters. Iloura 2016 Ghostbusters breakdown reel from Iloura on Vimeo.

Where Sound meets Imagination

August 26, 2016, 08:44 AM

http://designingsound.org/2016/08/where-sound-meet...

Image by Arupinum Ever since I was a kid I’ve been fascinated by those short stories hidden in small 45rpm vinyl records. I remember Alladin, written by Doris Miller, and nicely reworked to wake up the imagination of the listener. Alladin, together with other old records, they were usually piled up somewhere at home, and nobody would care […]

The Timeline in Moho 12 is An After Effects Animat

August 26, 2016, 08:43 AM

http://lesterbanks.com/2016/08/timeline-moho-12-ef...

Moho 12 (formerly known as Anime Studio) has had some upgrades to the timeline, and there are some really great features in there that will make animation a snap. The Post The Timeline in Moho 12 is An After Effects Animator’s Dream originally appeared and published on %%BLOGLINK%,by lesterbanks

Editing foreign: Body Language

August 26, 2016, 08:43 AM

http://www.improv.no/editing-foreign-2

“Body language and facial expressions need no translation, simply interpretation” When I left the UK, I had no idea I’d end up doing what I inherently wanted to do, which […]

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