To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SIGGRAPH 2016 Quickview

August 3, 2016, 06:07 AM

http://www.btlnews.com/community/72360/

From July 24th to the 28th, at the Anaheim Convention Center, professionals in computer graphics and animation converged at the 43rd annual conference SIGGRAPH 2016 to take in the latest in visual effects, gaming, virtual reality and even some applications using satellites and motion-predicting drones. The event attracted over 14,000 artists, game developers, filmmakers, students and academics […] The post SIGGRAPH 2016 Quickview appeared first on Below the Line.

FCP vs Premiere Pro #2: The Timeline

August 3, 2016, 06:06 AM

http://www.digimediapros.com/fcp-vs-premiere-pro-2...

The goal of this tutorial series, FCP vs Premiere Pro, is not to start a war or to convince people to use one app over the other, but to provide enough information so that users understand how to perform similar tasks in both apps. In this second episode, Marcelo Lewin and guest presenter Patrick Southern, will show you how the timeline works and how to bring footage into it in both FCP X and Adobe Premiere Pro.

Autodesk Releases Maya 2017 With Arnold Built In

August 3, 2016, 06:06 AM

http://www.digimediapros.com/autodesk-releases-may...

At SIGGRAPH 2016, Autodesk has unveiled Maya 2017, the latest update to its 3D modeling and animation software with Arnold as the default rendering engine. Read on to find out more.

The Neon Demon (2016)

August 3, 2016, 06:06 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“I don't want to be like them. They want to be like me.” — Jesse ...

SIGGRAPH 2016: Tech, Sessions, Star Wars & Dory

August 3, 2016, 06:06 AM

http://www.postmagazine.com/Post-Blog/2016/August/...

ANAHEIM, CA - SIGGRAPH was definitely smaller this year but it was laid out a lot differently and functioned a bit differently. This year it was apparent there were options for people with Exhibit Badges as they had access to panels and sessions done by vendors who rented space separate of SIGGRAPH that gave attendees more access to training, talks and specific needs. Side FX did Houdini training for the entire day on Tuesday. Autodesk had speakers for a few days about their product lines in...

Evoking emotion in pure sound design

August 3, 2016, 06:05 AM

http://designingsound.org/2016/08/evoking-emotion-...

  When we discuss what makes the sound in any medium: film, music, video game, theater, etc. effective, it usually boils down to one of four aspects, and often all four: the detail in the design, the emotion conveyed, the way the sound meshes with the visuals, and the mix of the sonic elements. When […]

Review PreSonus Studio 192

August 3, 2016, 06:04 AM

https://www.aotg.com/review-presonus-studio-192/

In this video James Ivey from Pro Tools Expert takes a close look at the PreSonus Studio 192 USB 3.0 audio interface. During a drum recording session James tries the Studio 192s 8 XMAX mic preamps recording a full drum kit and shows off some of the control features of the Studio 192 and the PreSonus Universal Control software application. Take a listen to just how clean the sound of the drums is with no inboard or outboard processing.

Grading with the Tangent Ripple in FCPX

August 3, 2016, 06:04 AM

https://www.aotg.com/grading-with-the-tangent-ripple-in-fcpx/

In this episode of MacBreak Studio, Steve Martin drags Ripple Training's Lead Editor and Camera Operator Travis Richmond to the other side of the camera lens to discuss using the Tangent Ripple. The Tangent Ripple is a very affordable control surface that can be integrated into virtually all video editing applications on the market.

Editing Trailers

August 3, 2016, 06:03 AM

https://library.creativecow.net/jhonson_christian/...

More and more, films that are currently in production are working alongside with their marketing teams to establish a strategy months in advance of its release. That means that there’s more time to explore several options when crafting a trailer, but the workload also becomes heavier, and the stakes become higher. Avid Media Composer editors Christian Jhonson and Patricio Hoter (The Jungle Book, The Last Witch Hunter, Green Room, Titanic 3D, and more) explore this evolving artform.

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