It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 28, 2016, 05:52 AM
https://vfxserbia.com/2016/07/28/pixar-open-source...
Pixar has announced that it intends to make its Universal Scene Description software available open source.
July 28, 2016, 05:51 AM
https://www.aotg.com/game-of-thrones-season-6-vfx-breakdowns/
(Spoiler Alert!) For the finale of season six of HBO’s smash hit Game of Thrones¸ Rising Sun Pictures faced a formidable challenge: replicate the sprawling city of King’s Landing and its central shrine, the Great Sept of Baelor, and then burn them to the ground in a magical, green-hued inferno.
July 28, 2016, 05:51 AM
https://www.aotg.com/the-angry-birds-movie-character-animation/
The Angry Birds Movie - Character Animation
July 28, 2016, 05:51 AM
http://www.animationmagazine.net/vfx/siggraph-shot...
Shotgun Software announced the latest edition of its flagship cloud-based review and production tracking software Shotgun 7.0 at SIGGRAPH this week. The tool is focused on solving collaborative review challenges at studios, making it easier for team of all sizes to upload, share, view and track media on a single platform. The latest update expands Shotgun’s review capabilities by introduction editorial cut data into the review process, enabling teams to view their work at any time in context w...
July 27, 2016, 04:03 PM
http://www.postmagazine.com/Press-Center/Daily-New...
PORTLAND, OR — Red Giant has updated audio/video syncing plug-in PluralEyes. Version 4.1 of PluralEyes is free to current PluralEyes users, and the company is offering special sales pricing on its Website (redgiant.com) using the code PLURALEYES25.
July 27, 2016, 04:03 PM
http://www.provideocoalition.com/developing-awaren...
Color awareness came slowly to me, but now I can’t escape it. Read on, and follow me down the rabbit hole. This article started out as an analysis of how different cameras see color, but evolved into something more. First I’m going to talk about color perception and the basics of learning how to see The post Developing An Awareness of Color appeared first on ProVideo Coalition.
July 27, 2016, 04:03 PM
https://soundcloud.com/tonebenders-podcast/046-kat...
Kate Finan sits in with René and Timothy to talk about fostering creative work environments, sound design for animation and a bunch of other topics. Kate is a sound supervisor with Boom Box Post in California.
July 27, 2016, 02:12 PM
http://postperspective.com/pixar-open-sources-univ...
Pixar Animation Studios has released Universal Scene Description (USD) as an open source technology in order to help drive innovation in the industry. Used for the interchange of 3D graphics data through various digital content creation tools, USD provides a scalable solution for the complex workflows of CG film and game studios. Continue reading →July 27, 2016
July 27, 2016, 02:12 PM
http://designingsound.org/2016/07/gdc-vault-releas...
Martin Stig Anderson’s fantastic audio showcase of Playdead’s newest game, INSIDE, has just been released on the GDC Youtube Channel. He thoroughly explains some of the system design that drives the audio of the game, and he helpfully includes examples from his Wwise project to demonstrate them. This video provides great insight into the inner-workings of a complex game […]
July 27, 2016, 02:11 PM
http://www.avidblogs.com/avid-mediacentral-ux-enha...
The article How Avid MediaCentral | UX Enhances Global Newsroom Success by Craig Wilson appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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