To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

STAR TREK BEYOND: Making of

July 26, 2016, 09:21 AM

https://www.aotg.com/star-trek-beyond-making-of/

Really cool video by Wired about the work of Double Negative and Atomic Fiction on STAR TREK BEYOND...

Cinema 4D tutorials: 33 projects to up your 3D ski

July 26, 2016, 09:20 AM

http://www.creativebloq.com/how-to/cinema-4d-tutor...

Since its release, Cinema 4D has become one of the most popular 3D modelling, animation and rendering applications. Developed by Maxon, Cinema 4D is capable of procedural and polygonal/subd modelling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications.

FOR HONOR: Making of E3 trailer

July 26, 2016, 09:20 AM

https://www.aotg.com/for-honor-making-of-e3-trailer/

Unit Image have released this making of about their work on the E3 CG cinematic of FOR HONOR...

Mad Old Nut: Hollywood’s Editing Facility Talks

July 26, 2016, 05:25 AM

http://www.avidblogs.com/mad-old-nut-hollywoods-ed...

The article Mad Old Nut: Hollywood’s Editing Facility Talks Avid Artist | DNxIO by Wim Van den Broeck appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Outside the Box – Audio Hardware in a DAW Workfl

July 26, 2016, 05:24 AM

http://designingsound.org/2016/07/outside-the-box-...

Today’s sound world is dominated by the digital audio workstation, and within that domain, the plugin is king. Modern workstations and DSP offer an unmatched level of power and flexibility compared to what was available using physical audio processing hardware. However, a quick look at the burgeoning modular scene shows that there is a renewed interest in […]

Silverdraft Demon sets VR and Flame on fire at SIG

July 26, 2016, 05:24 AM

http://www.broadcastbeat.com/silverdraft-demon-set...

 Silverdraft (www.silverdraft.com), pioneering maker of sinfully-fast Devil and Demon super-computers for rendering, VFX transcoding, animation, Virtual Reality (VR) and visualization applications, will showcase the superior firepower of its products to enable groundbreaking, collaborative VR and accelerated VFX post production during SIGGRAPH 2016. Highlights include trailblazing demonstrations of Demons running Autodesk’s VRED and Immersive Design Studios’ Canvas visualization ...

Nvidia Announces Quadro P6000 Card at SIGGRAPH

July 26, 2016, 05:24 AM

http://www.studiodaily.com/2016/07/nvidia-announce...

Nvidia debuted the new Quadro P6000 card at SIGGAPH today, describing the GPU, based on the Pascal architecture it debuted in April, as its fastest to date. "I think this is going to be one of the biggest SIGGRAPHs ever for … more » The post Nvidia Announces Quadro P6000 Card at SIGGRAPH appeared first on Studio Daily.

What else is happening at SIGGRAPH 2016?

July 26, 2016, 05:24 AM

http://www.thinkboxsoftware.com/news/2016/7/25/wha...

We have more to announce! Users of Deadline 8 will welcome the new addition of NVIDIA Iray, Mental Ray, Redshift, and Peregrine Labs’ Yeti; to the wide range of industry leading applications that support User-Based Licencing available at the Thinkbox Store. Remember, on-demand licensing can be purchased 24/7, with minutes consumed only while the Slave application is rendering. Cloud service bundles have also been added to the Thinkbox Store, allowing users to purchase cloud-based compute...

Autodesk unveils Maya LT 2017

July 26, 2016, 05:22 AM

http://www.cgchannel.com/2016/07/autodesk-unveils-...

Autodesk has unveiled Maya LT 2017, the latest update to its cut-down version of Maya aimed at indie game artists, adding a new animation Time Editor, and streamlining performance and workflow.

MacBreak Studio Ep 369: 3D Text Forced Projection

July 26, 2016, 05:22 AM

https://www.aotg.com/macbreak-studio-ep-369-3d-text-forced-projection/

In this week's episode of MacBreak Studio, Mark Spencer shows you how to create a realistic 3D scene using a 2D image and some 3D text.

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