To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar Animation Studios Releases RenderMan 21

July 20, 2016, 05:22 AM

http://www.digimediapros.com/pixar-animation-studi...

Pixar Animation Studios has released version 21 of its award-winning RenderMan software, RenderMan 21, which was used to make Finding Dory. Read on to find out more

News: April Tucker Interview

July 20, 2016, 05:21 AM

http://designingsound.org/2016/07/news-april-tucke...

Episode 42 of the The Sonic Garage Podcast features an interview with April Tucker. April has worked in Los Angeles for over a decade in a variety of post-production audio roles: Re-recording mixer, sound editor, music editor, music/scoring mixer, ADR engineer, and Foley engineer. She has worked on television series for all the US major networks, over a dozen cable […]

ftrack Announces Integration with Cinema 4D

July 20, 2016, 05:21 AM

http://www.digimediapros.com/ftrack-announces-inte...

The project management platform, ftrack has announced their integration with the Cinema 4D digital content creative package. Read on to find out more.

Three Things: Tweaking Playback

July 20, 2016, 05:21 AM

http://www.avidblogs.com/three-things-tweaking-pla...

The article Three Things: Tweaking Playback by John Hinchey appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Pixar ships RenderMan 21

July 20, 2016, 05:20 AM

http://www.cgchannel.com/2016/07/pixar-releases-re...

Hank from Finding Dory: one of the characters rendered in production by Pixar using its versatile multipurpose PxrSurface shader – now implemented in RenderMan 21, released commercially this week.

mocha AE for Absolute Beginners

July 20, 2016, 05:20 AM

https://www.aotg.com/mocha-ae-for-absolute-beginners/

New to Adobe After Effects CC? mocha AE is bundled FREE with your subscription. mocha AE is a lite version of mocha Pro and includes tracking and roto tools.

SIGGRAPH: Emerging Tech

July 20, 2016, 05:20 AM

http://www.animationmagazine.net/events/siggraph-e...

+ SIGGRAPH continues to reveal programming highlights for the July 24-28 event in Anaheim, CA. On Wednesday, check out the Emerging Technologies “Best of Show” presentation, featuring HALUX projection-based interactive skin for digital sports (the next thing for real-time mo-cap?), Perceptually Based Foveated VR and ZoeMatrope — a display that can present and animate realistic material by compositing real objects.

Autodesk Announces SIGGRAPH 2016 Production Sessio

July 20, 2016, 05:20 AM

http://www.awn.com/news/autodesk-announces-siggrap...

Autodesk’s Vision Series at the SIGGRAPH 2016 conference will feature a slate of programming covering visual effects from the summer’s top films, and topics that range from VR workflows to production in the cloud. The sessions will take place on July 26-27 at the Anaheim Convention Center in Room 207 D and are open to the public.

STRANGER THINGS: VFX Breakdown

July 20, 2016, 05:19 AM

https://www.aotg.com/stranger-things-vfx-breakdown/

CoSA VFX have just released the VFX breakdown about their work on STRANGER THINGS...

Final Cut Pro X Creative Summit 2016 Discount

July 19, 2016, 05:24 PM

http://www.philiphodgetts.com/2016/07/final-cut-pr...

If you're thinking of going to this year's FCP X Creative Summit, here's a discount code you can use.

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