To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Double Eye VFX Conference: Dublin in September

July 25, 2016, 12:27 PM

http://filmireland.net/2016/07/25/double-eye-vfx-c...

This September, ImagineIreland are bringing some of the most influential Visual Effects artists in the world to Dublin for the inaugural Double Eye conference. Stephen Lohan, CEO of ImagineIreland, has assembled a team of VFX artists at the top of their profession who, over two days, will discuss the issues facing the VFX industry and means to navigate them.

Maxon to ship Cinema 4D R18 in September

July 25, 2016, 09:30 AM

http://www.postmagazine.com/Press-Center/Daily-New...

FRIEDRICHSDORF, GERMANY — At SIGGRAPH 2016, Maxon (www.maxon.net) announced Cinema 4D Release 18 (R18), the next generation of its 3D animation, graphics, VFX, visualization, and rendering software application. Cinema 4D R18 has new, powerful and easily accessible tools that are tailored to the needs of creative professionals to help master the challenges of digital production for TV, film, games, architecture, advertising and design. 

Assimilate Releases Scratch 8.5 with New 3D and HD

July 25, 2016, 09:29 AM

http://www.studiodaily.com/2016/07/assimilate-rele...

Assimilate released the latest update to its Scratch post-production system, adding new 3D workflow capabilities and HDR support.  New 3D features include the ability to ingest stereo media as either a single image stream configured to render both stereo views (in … more » The post Assimilate Releases Scratch 8.5 with New 3D and HDR Features appeared first on Studio Daily.

How To Shape Smoke in Houdini With a Geometry Base

July 25, 2016, 09:29 AM

http://lesterbanks.com/2016/07/shape-simulations-h...

Stefan Sietzen shows how you can write custom force fields in Houdini using VEX, to control the shape of a smoke simulation. The Post How To Shape Smoke in Houdini With a Geometry Based Vector Field originally appeared and published on %%BLOGLINK%,by lesterbanks

Tarzan VFX Supervisor Discussion

July 25, 2016, 09:29 AM

http://www.artofvfx.com/the-legend-of-tarzan-alex-...

In 2013, Alex Pejic had explained the work of Prime Focus World on WHITE HOUSE DOWN. Then he worked on HERCULES before joining Framestore in 2014.

SIGGRAPH 2016 : OTOY et Imagination s'associent su

July 25, 2016, 09:28 AM

http://www.3dvf.com/actualite-17376-siggraph-2016-...

Otoy (editor tools Octane Render Brigade) and Imagination (specialist SoC / embedded electronics) announce a partnership around the real-time raytracing. Both groups indicate that with their efforts, an engine prototype rendering raytracing OctaneRender 4 is capable of rendering images at over 100 million rays per second on a mobile GPU from the PowerVR Imagination division with a power requirement of only 2 watts.

NVIDIA VR Helps Power ILMxLAB’s Rendering Pipeli

July 25, 2016, 09:28 AM

http://www.awn.com/news/nvidia-vr-helps-power-ilmx...

When creating content for the new medium of virtual reality, ILMxLAB has found it helps to have the Force -- and NVIDIA GPUs -- on your side.

Game of Thrones Season 6 VFX Breakdowns

July 25, 2016, 09:28 AM

https://www.aotg.com/game-of-thrones-season-6-vfx-breakdowns-2/

For the finale of season six of HBO’s smash hit Game of Thrones¸ Rising Sun Pictures faced a formidable challenge: replicate the sprawling city of King’s Landing and its central shrine, the Great Sept of Baelor, and then burn them to the ground in a magical, green-hued inferno.

Game of Thrones Season 6 VFX Breakdowns

July 25, 2016, 05:39 AM

https://www.aotg.com/game-of-thrones-season-6-vfx-breakdowns-3/

For the finale of season six of HBO’s smash hit Game of Thrones¸ Rising Sun Pictures faced a formidable challenge: replicate the sprawling city of King’s Landing and its central shrine, the Great Sept of Baelor, and then burn them to the ground in a magical, green-hued inferno.

Working with Immersive VR Video

July 23, 2016, 01:33 PM

http://blogs.adobe.com/creativecloud/working-with-...

Immersive video has been around in different forms for decades, however it hasn’t been able to break through on a large scale until recently. The most common VR video solution places the viewer inside of a sphere, and wraps a video stream around the sphere. This solution can be even more immersive when using stereoscopic video, allowing the viewer to see a unique stream of wrapped video for each eye. This is the sort of viewing experience provided by YouTube, Google Cardboard and Faceboo...

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