It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 9, 2016, 04:41 AM
http://www.redsharknews.com/post/item/3465-gtx-108...
DaVinci Resolve users take note: Nvidia's new Pascal-based GTX 1080 and 1070 GPUs rival or exceed the performance of last generation's Titan X. NvidiaGTX 1080Titan XGPUGraphics cardBlackmagicDa Vinci ResolveResolve
May 9, 2016, 04:41 AM
http://saeditores.org/Novedades/Tercera-edicion-de...
La Comisión de Cultura y Desarrollo Profesional de la SAE abre la inscripción al curso Cine Digital, abordaje de las nuevas tecnologías para el dominio del flujo de trabajo digital, dictado por Sebastián Toro y Bruno Fauceglia.
May 9, 2016, 04:41 AM
http://www.provideocoalition.com/LA-post-fest-2016
If you’re in Los Angeles on Saturday, May 14 then join other filmmakers and post-production aficionados at the first ever LA Post Fest. PVC’s own Woody Woodhall and the Los Angeles Post Production Group was part of the creative team behind this video editing and post-production competition. The contest is closed for this year but The post The First Annual LA Post Fest is May 14, 2016 appeared first on ProVideo Coalition.
May 9, 2016, 04:40 AM
https://labs.chaosgroup.com/index.php/behind-the-s...
Janelle Croshaw, an outstanding Visual Effects Supervisor at Digital Domain, talks to us about her career as a 3D artist, compositor, and supervisor. Her credits include Zodiac, The Curious Case of Benjamin Buttons, Tron Legacy, Her, and more. We speak about how career took many changes, and the challenges she found taking a leadership role in visual effects as a woman.
May 9, 2016, 04:40 AM
http://www.cgmeetup.net/home/animation-exercise-by...
Here is the render version of my animation that I have done. Thanks a lot for the render team of YGGDRAZIL Group for the Decepticon project. And also thanks to my friend Mr. Aaron James Sorensen who is the best VFX artist I have work with, he is the Owner at VFX Central. Don’t forget to say big thanks for Mr. Kiel who is set up the best asset.
May 9, 2016, 04:40 AM
https://www.aotg.com/a-film-editors-dilemma-when-to-show-a-rough-cut/
In film editing there is always the initial excitement by the producer/director/client to get eyes on a first cut. But when should you, the film editor, let anyone see your work? If you wait too long the people that matter get anxious and the expectations rise. But on the other hand, if you show an edit prematurely you might disappoint.
May 9, 2016, 04:40 AM
http://www.3dartistonline.com/news/2016/04/inside-...
Think back to the best game cinematics and trailers you’ve watched in the last 20 years and there’s a good chance many of them were made by Blur Studio. The Culver City-based facility is behind the mind-blowing imagery seen in numerous spots for games ranging from the Halo franchise to The Elder Scrolls Online.
May 8, 2016, 06:39 PM
http://designingsound.org/2016/05/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I like to regularly spend some time thinking about how I describe […]
May 8, 2016, 06:39 PM
https://www.aotg.com/rampant-live-open/
Hey Rampant Friends! Stefanie and I are almost ready to launch Rampant Live. Every Tuesday and Thursday night at 9PM EST.
May 8, 2016, 06:39 PM
https://www.elegantworkflow.com/nab-update-with-mi...
Michael Kammes consults on and demonstrates workflows benefiting the post industry: acquisition, stereoscopy, storage, editorial, audio, finishing, and encoding in his role as Director of Technology at Key Code Media. His background of integration and configuration of both hardware and software, coupled with his production experience, gives him a keen insight into the future of the post industry.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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