It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 3, 2021, 08:49 AM
https://www.awn.com/news/entry-deadline-extended-s...
Submissions now being accepted through August 15, 2021; coming to Tokyo December 14-17, festival showcases innovative shorts, commercials, VFX reels, simulations, visualizations, cinematics and other exciting, CG animated work.
August 2, 2021, 10:49 AM
https://www.studiobinder.com/?p=113211
August 2, 2021, 10:49 AM
https://digitalfilms.wordpress.com/2021/08/01/appl...
I’m previously written about the challenge of consistent gamma and saturation across multiple monitoring points. Getting an app’s viewer, QuickTime playback, and the SDI output to all look the same can be a fool’s errand. If you work on a Mac, then there are pros and cons to using Mac displays like an iMac. In […]
August 2, 2021, 10:48 AM
https://lesterbanks.com/2021/08/how-to-create-styl...
Creative Dojo shows how you can create stylized smoke and other effects using Wave Warp. As with many things in life, sometimes the best solution is the simplest one, and this new After Effects tutorial
August 2, 2021, 10:39 AM
https://www.artofvfx.com/black-widow-vfx-breakdown...
Let’s discover how Scanline VFX created the fight between Scarlett Johansson versus Taskmaster for the movie, Black Widow...
August 2, 2021, 10:38 AM
https://filmschoolrejects.com/who-framed-roger-rab...
When animated characters are poorly integrated into live-action environments… you can tell. But it can be difficult to articulate why it looks “off.” Bringing two-dimensional characters to life — not just on the page, (or the computer screen), but in the real world — is a tall creative and technical order. And if certain details get missed, you can sidestep your way into an uncanny valley of sorts. Think Mary Poppins staring through rather than at the dancing cartoon penguins. Or: Cool...
August 2, 2021, 10:37 AM
https://www.artofvfx.com/wandavision-inside-the-he...
Rodeo FX are taking us inside the Hex and show us how they created it for the Marvel Studios series, WandaVision...
August 2, 2021, 10:36 AM
https://shots.net/news/view/final-cut-promotes-sop...
Solomon has been with Final Cut for six years, getting her start in their New York office in 2015 as Vault Manager. Soon after she began working as an Assistant Editor, honing her craft while she worked alongside mentors and friends including Rick Russell, Jeff Buchanan, Dan Sherwen, Patrick Colman, and Ed Chessman.
August 1, 2021, 01:40 PM
https://www.premiumbeat.com/blog/tips-horizontal-f...
Sometimes you can't just scale and reframe footage into a vertical canvas. Here are four helpful tricks and workarounds.
August 1, 2021, 01:39 PM
https://www.provideocoalition.com/epic-games-discu...
The team at Epic Games who are dedicated to finding better ways for filmmakers to work, share their experience working with filmmakers to test the in-camera VFX toolset in Unreal Engine 4.27 release. Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset in Unreal Engine. A short film and [...]Read More...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.