To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animation Exercise by Arthurnal

May 9, 2016, 04:40 AM

http://www.cgmeetup.net/home/animation-exercise-by...

Here is the render version of my animation that I have done. Thanks a lot for the render team of YGGDRAZIL Group for the Decepticon project. And also thanks to my friend Mr. Aaron James Sorensen who is the best VFX artist I have work with, he is the Owner at VFX Central. Don’t forget to say big thanks for Mr. Kiel who is set up the best asset.

In the Future, You Will Be Able To Weather Texture

May 6, 2016, 09:28 AM

http://lesterbanks.com/2016/05/weather-textures-au...

Wouldn't it be cool to simply move a slider in your favorite 3D app that will automatically weather your 3D model based on time? The Post In the Future, You Will Be Able To Weather Textures Algorithmically originally appeared and published on %%BLOGLINK%,by lesterbanks

The Foundry announces Modo 10.1

May 5, 2016, 05:04 AM

http://www.cgchannel.com/2016/05/the-foundry-unvei...

The Foundry has unveiled Modo 10.1, the second of the three linked updates to its 3D modelling, rendering and animation software forming the Modo 10 Series.

Animating a Walk Cycle in Under 5 Minutes

May 4, 2016, 12:21 PM

http://lesterbanks.com/2016/05/animating-walk-cycl...

Mr. H shows how you can animate a walk cycle in Maya quickly The Post Animating a Walk Cycle in Under 5 Minutes originally appeared and published on %%BLOGLINK%,by lesterbanks

Create a Shape Layer Animated Iris in After Effect

May 4, 2016, 12:20 PM

http://lesterbanks.com/2016/05/create-shape-layer-...

Mikey Borup shows how you can create an iris or aperture opening in After Effects using shape layers. The Post Create a Shape Layer Animated Iris in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Krakatoa MX 2.5.0 Provides 3ds Max 2017 Support An

May 3, 2016, 12:33 PM

http://www.thinkboxsoftware.com/news/2016/5/3/krak...

Thinkbox Software is happy to announce that Krakatoa MX 2.5.0 is now available. In addition to adding support for Autodesk 3ds Max 2017 and fixing a few bugs, it improves the integration with Sitni Sati's FumeFX fluid simulator and adds a few new features which should make several particle editing and rendering workflows much faster and easier. Krakatoa MX 2.5.0 now uses a different approach to accessing FumeFX data and should support future builds of FumeFX without the need for a recompi...

QuickPipe Offers a Simple, Powerful Path Creation

May 3, 2016, 09:28 AM

http://lesterbanks.com/2016/05/quickpipe-maya/

Freelance 3D Artist Adnan Chaumette releases QuickPipe, a curve-edge based path creation tool for Maya, with a unique selection based workflow. The Post QuickPipe Offers a Simple, Powerful Path Creation Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

CompCode is the Closest Thing to Actions in After

May 3, 2016, 09:27 AM

http://lesterbanks.com/2016/05/compcode-closest-th...

Tomas Sinkunas knocks it out of the park, with compCode for Ae, a tool that will easily package any project into sharable After Effects scripts. The Post CompCode is the Closest Thing to Actions in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Connect Points and Lines in Houdini for an Abstrac

May 2, 2016, 09:43 AM

http://lesterbanks.com/2016/05/houdini-abstract-an...

Tolya Shuverov shares a look at creating an abstract animation run cycle in Houdini, with this great wire effect. The Post Connect Points and Lines in Houdini for an Abstract Animation originally appeared and published on %%BLOGLINK%,by lesterbanks

Intoxic Studio’s “Behind the Schoolbag”

May 1, 2016, 01:03 PM

http://lesterbanks.com/2016/05/intoxic-studios-beh...

“Behind the Schoolbag” is a story about self-salvation The Post Intoxic Studio’s “Behind the Schoolbag” originally appeared and published on %%BLOGLINK%,by lesterbanks

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