To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

'Hail, Caesar!' VFX Team Used New Techniques

March 18, 2016, 09:37 AM

http://www.creativeplanetnetwork.com/news/post/hai...

The visual effects work for The Coen Brothers' Hail, Caesar! involved an unusual blend of making cutting-edge CGI look old-school. That's because the film takes place during the golden age of Hollywood--the 1950s--when special effects like matte paintings and miniatures were de rigeur. Since the movie incorporates several different other genre films within its narrative, the visual effects team was tasked with recreating a number of different looks.

Dashwood 360VR updates & new products announced!

March 16, 2016, 10:39 AM

http://www.dashwood3d.com/blog/nab2016pr/

FOR IMMEDIATE RELEASE FxFactory and Dashwood Cinema Solutions Will Debut New Cinematic 360VR Post Production Tools at NAB 2016 New 360VR Toolbox™ and 360VR Express™ Plugin Suites for Adobe Premiere Pro CC, After Effects CC, Apple Motion 5 and FCPX Boston, … Continue reading →

Deadpool Visual Effects Breakdown

March 15, 2016, 06:50 PM

http://www.studiodaily.com/2016/03/deadpool-visual...

How much of Deadpool's crazy violent action was CG? A lot of it. Check out some of Atomic Fiction's work in this insane VFX breakdown. The post Deadpool Visual Effects Breakdown appeared first on Studio Daily.

5 THINGS: on HDR (episode 201)

March 15, 2016, 12:24 PM

https://www.aotg.com/5-things-on-hdr-episode-201/

In the Season 2 Episode 1 Premiere of 5 THINGS, Michael explores what YOU need to know about HDR!

Autodesk Stingray 1.2 - Overview

March 15, 2016, 09:28 AM

https://www.aotg.com/autodesk-stingray-1-2-overview/

Stingray 1.2 adds support for the HTC Vive virtual reality platform, multi-threaded project compilation, and a series of workflow improvements that make it quicker to accomplish everyday tasks within Stingray. Stingray now enables animation of the shading environment as well as easier animation of sub-components of Units. Finally, new rendering options make it easier to find and evaluate objects in a level.

More than just a hyperlapse!

March 15, 2016, 05:34 AM

http://www.redsharknews.com/production/item/3317-m...

Another captivating hyperlapse video from Vimeo user FilmSpektakel that illustrates the importance of preplanning to create something truly special. filmspektakelHyperlapsetimelapseViennaAustria

Reel FX Names Steve Nix New Head of VR Division

March 14, 2016, 01:59 PM

http://www.studiodaily.com/2016/03/reel-fx-names-s...

Games industry veteran Steve Nix has joined Reel FX as general manager of Reel FX VR, overseeing development, strategy and technology for the division. Nix was most recently CEO and co-founder of mobile gaming tech developer Yvolver, which was acquired … more » The post Reel FX Names Steve Nix New Head of VR Division appeared first on Studio Daily.

Reel FX beefs up VR division with GM Steve Nix

March 14, 2016, 09:14 AM

http://postperspective.com/reel-fx-beefs-up-vr-div...

Dallas/Santa Monica’s Reel FX has added Steve Nix as general manager of its VR division, Reel FX VR. Nix will oversee all aspects of development, strategy and technology for the division, which hasbeen working in the VR and AR content space. He joins David Bates, who was recently named GM of the studio’s commercial division. Continue reading →March 14, 2016

The Foundry upgrades MODO to 10 Series

March 14, 2016, 05:43 AM

http://www.redsharknews.com/post/item/3315-the-fou...

Software for generating realtime content looks set to be a bit of a theme this year, and The Foundry’s MODO 10 Series plans to deliver new featuresets in a series of three instalments for a single price. The FoundryMODOMODO Series 10Realtime 3D3D modellingVR

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