To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With SVG in Blender

January 23, 2016, 01:18 PM

http://lesterbanks.com/2016/01/working-with-svg-in...

Freelance 3D Artist, Dimitris Christou shows how to use SVG artwork in Blender. The Post Working With SVG in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Create a Boiling Effect in Houdini on the Surface

January 19, 2016, 01:46 PM

http://lesterbanks.com/2016/01/houdini-boiling-eff...

Digital Artist Simon Fiedler shows how to create a Houdini Asset for Cinema 4D from scratch. The Post Create a Boiling Effect in Houdini on the Surface of an Object originally appeared and published on %%BLOGLINK%,by lesterbanks

Using Normal Maps in 3ds Max

January 12, 2016, 05:29 AM

http://www.cgmeetup.net/home/using-normal-maps-in-...

In this tutorial, you learn about the benefits of using normal maps to provide detail without the overhead of added geometry. It’s a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.

3ds Max Applink PBR Material Presets

January 10, 2016, 09:47 AM

https://www.aotg.com/3ds-max-applink-pbr-material-presets/

This video covers the usage of some new 3ds Max Material presets that facilitate the importing of PBR maps from 3D Coat

Using Modern Materials in Maya 2016, The MILA Laye

January 7, 2016, 02:07 PM

http://lesterbanks.com/2016/01/using-modern-materi...

New Mental Ray Materials in Maya 2016 are meant to be more compatible with unified sampling offering balance in global versus local sampling. The Post Using Modern Materials in Maya 2016, The MILA Layering Shader originally appeared and published on %%BLOGLINK%,by lesterbanks

Sculpting with Cinema 4D

January 6, 2016, 01:34 PM

http://cgvilla.com/2016/01/06/sculpting-with-cinem...

Sculpting was introduced with Cinema 4D R14 opening up new possibilities for modelling. Sculpting though is not only great for modelling but also in the conceptual phase. A great way to quickly test out different ideas and see what fits. This tutorial was introduced with R14 but all workflows and concepts are still valid even now.

Modeling the Rocketeer Helmet With Maya 2016

January 5, 2016, 12:49 PM

http://lesterbanks.com/2016/01/modeling-a-rocketee...

Hi-Fi modeler Alex Cheparev shares a look at how to model the helmut from rocketeer using Maya 2016 poly modeling tools. The Post Modeling the Rocketeer Helmet With Maya 2016 originally appeared and published on %%BLOGLINK%,by lesterbanks

Folding Title Generator for C4D Lets You Create Fo

January 4, 2016, 10:28 AM

http://lesterbanks.com/2016/01/new-folding-title-g...

A new C4D Plugin from Mustapha Fersaoui lets you create and animate folding type effects in Cinema 4D. The Post Folding Title Generator for C4D Lets You Create Folding Type Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Create an Easy Skin Shader With Octane for C4D

December 31, 2015, 10:12 AM

http://lesterbanks.com/2015/12/create-a-simple-ski...

GlassHand Films Artistic Director, Brandon Clements shows an easy way to create a skin shader using Octane for C4D. The Post Create an Easy Skin Shader With Octane for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Building Your Own Portable PBR Texture Scanner

December 31, 2015, 10:11 AM

http://lesterbanks.com/2015/12/building-your-own-p...

Jarkko Lempiainen shows how he made his own portable PBR Texture Scanner on the cheap. The Post Building Your Own Portable PBR Texture Scanner originally appeared and published on %%BLOGLINK%,by lesterbanks

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