To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Game Audio Hour 097 - Aston Microphones

March 6, 2016, 07:25 AM

https://www.aotg.com/game-audio-hour-097-aston-microphones/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

The Other 12 Rules of Animation

March 6, 2016, 07:25 AM

http://spungella.blogspot.ca/2016/03/the-other-12-...

Found this in an old email, don't know the origin except for the name and date in the image. Good tips though. :)

Tools

March 6, 2016, 07:25 AM

https://randythomblog.wordpress.com/2016/03/05/too...

In the early years of work we are obsessed, so obsessed with tools that they become the focus of our attention. The desire to acquire the best tools, to master them and use them drives us forward. So much so that we over use them. We over process sounds in order to make them “ours.” We pan too many sounds, use too much artificial reverb, remove so much of the noise that we take the life out of what isn’t noise.

“Stacking” Arnold Materials in Cinema 4D

March 5, 2016, 12:15 PM

http://lesterbanks.com/2016/03/stacking-arnold-mat...

CyBear shows how you can "stack" materials in a single shader when using Arnold for Cinema 4D. The Post “Stacking” Arnold Materials in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

VIDEO: VFX Artist Rob Legato Discusses his Process

March 5, 2016, 12:15 PM

http://manhattaneditworkshop.blogspot.com/2016/03/...

Manhattan Edit Workshop presents: Sight, Sound & Story - Avatar Part II. From Manhattan Edit Workshop's "Sight, Sound & Story: An Evening with Visual FX Artists Rob Legato and Mark Russell"Robert Legato is a visual effects supervisor, second unit director and second unit director of photography. He has been nominated for three Academy Awards and has won two. His first win was for his visual effects work on "Titanic." His second was for his work on "Hugo." In 1996, he won the BAFTA awa...

Coca Cola Amarguetix Vfx Breakdown

March 5, 2016, 12:15 PM

https://www.aotg.com/coca-cola-amarguetix-vfx-breakdown/

A little breakdown Alberto Rivas Toribio did it in Nuke to show the render layers and the 3D work process of one shot for the COCA-COLA ‘s amarguetix characters , in this shot , he was responsable of the lighting , shaders, textures and render . Animation by Mario de Dios.

Visual Effects & Finishing Tips with Mary Poplin

March 5, 2016, 07:18 AM

https://www.aotg.com/visual-effects-finishing-tips-with-mary-poplin/

We welcomed Mary Poplin, Product Specialist for Imagineer Systems and Boris FX. Mary shared tips and tricks for editors to accomplish more in their timeline with new Boris Continuum 10 plug-ins featuring integrated Mocha masking and tracking tools.

Visual Experiments in Color and Repetition

March 5, 2016, 07:17 AM

http://www.fubiz.net/2016/03/05/visual-experiments...

Nous avons déjà parlé d’Ari Weinkle, pour son oeuvre Jellyfish Blooms et son alphabet Feelers il y a quelques mois. Voici une nouvelle collection intitulée Spirals, une exploration visuelle de couleurs vibrantes. Il expérimente la couleur, le rythme ainsi que la répétition dans des oeuvres toujours surprenantes et très esthétiques.

The U Requirement

March 5, 2016, 07:17 AM

https://www.aotg.com/the-u-requirement/

The "U" requirement is a term for the shape created by the side and front walls. These three surfaces are a necessary requirement for central image formation in a two channel set up.

TUTORIAL: Meeting loudness standards

March 4, 2016, 06:14 PM

http://www.postmagazine.com/Video-Center/Gallery/T...

Audio/multimedia producer Matt Hines of iZotope explains how pros can meet today’s loudness standards to deliver consistent viewing experiences throughout the world.

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