To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

MAXON announces update to Cineware for Adobe AE

January 28, 2016, 05:15 PM

https://news.creativecow.net/story/880657

( FRIEDRICHSDORF, Germany--January 28, 2016) The Cineware Live 3D pipeline first introduced in After Effects CC offers improved workflow and greater performance. OpenGL rendering is now available within the Cineware effect, providing increased speed and higher quality results than the software render option. Users can now choose to automatically sync the After Effects and Cinema 4D time sliders. The new Cinema 4D Take System, introduced in R17, the latest Cinema 4D release, is also supported: Af...

DOCTOR WHO - Christmas Special: VFX reel by Axis V

January 28, 2016, 10:47 AM

http://www.artofvfx.com/doctor-who-christmas-speci...

Nice compilation of the VFX work by Axis VFX for DOCTOR WHO – Christmas Special...

Houdini - Intro to Pyro Effects

January 25, 2016, 05:48 PM

https://www.aotg.com/houdini-intro-to-pyro-effects/

Over five hours of content and three project based tutorials from Adam Swaab which show how to wrangle and control Houdini Pyro Effects. Volume 6 of Adam Swaab’s Houdini tutorial series is mere days away.

VFX Breakdowns From the Biggest Films of 2015

January 25, 2016, 02:03 PM

https://www.rocketstock.com/blog/vfx-breakdowns-fr...

2015 was an astronomical year for blockbuster box office numbers. The summer saw major hits with the likes of Jurassic World and Avengers: Age of Ultron. We previously covered those films and more in our Summer Blockbuster VFX Breakdowns. In this roundup, we will take a look at the VFX in the films that gave the summer hits a run for their money.

Strawberry Candy – VFX Breakdown, from Giulio To

January 25, 2016, 06:30 AM

http://lesterbanks.com/2016/01/strawberry-candy-vf...

Giulio Tonini used Zbrush to sculpt the strawberry trying to match the Fibonacci spiral. Real flow was used for the High Viscosity Liquid Simulation rising the simulation subframe step to avoid “exploding” particles. Rendered in Maya with Solidangle Arnold. The Post Strawberry Candy – VFX Breakdown, from Giulio Tonini originally appeared and published on %%BLOGLINK%,by lesterbanks

Video Devices Brings Focus at KMOV Studios

January 20, 2016, 07:45 AM

https://www.aotg.com/video-devices-brings-focus-at-kmov-studios/

Monitor Provides Seamless Workflow Integration Even in Harshest Production Environments

BMCE BANC Vfx Breakdown

January 14, 2016, 10:18 AM

http://www.cgmeetup.net/home/bmce-banc-vfx-breakdo...

Software Used – Mocha Nuke PFTrack Houdini Autodesk Maya (All Versions) Autodesk 3ds Max...

Nuke kroz istoriju

January 14, 2016, 10:17 AM

http://vfxserbia.com/2016/01/14/nuke-kroz-istoriju...

Pošto je nedavno objavljen izlazak NUKE 10, odlučili smo da pogledamo unazad i da se vratimo tamo odakle je sve počelo, da bi smo sagledali razvojni put programa kroz godine. U našem putovanju su nam pomogli Bill Spitzak, originalni autor NUKE-a u Digital Domainu, i Simon Robinson, jedan od osnivača The Foundry-a.

Red Giant Films Presents: “Go Bag”

January 12, 2016, 03:09 PM

https://www.aotg.com/red-giant-films-presents-go-bag/

Action-packed short film. Written and directed by Seth Worley. Masterful visual effects and postproduction done with the help of Red Giant Trapcode Suite, Magic Bullet Suite, Keying Suite and more.

#vfx#red giant#cgi#short film#magic bullet#seth worley#trapcode suite 13#go bag#action film
Miller Features Latest Solutions at BVE 2016

January 12, 2016, 10:34 AM

https://www.aotg.com/miller-features-latest-solutions-at-bve-2016/

Compass 23 Fluid Head 100mm Entry Model and Cineline 2090 Tripod System Provide Solutions to All Levels of the Market

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