It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 5, 2017, 10:54 AM
http://lesterbanks.com/2017/12/keep-things-houdini...
David Kahl Shows How You Can Stay Procedural in Houdini by Using VEX Houdini works procedurally. That doesn’t mean that you can’t work yourself into a corner though. You can get to a point where The Post Keep Things in Houdini Procedural by Using VEX originally appeared and published on %%BLOGLINK%,by lesterbanks
December 5, 2017, 10:53 AM
http://lesterbanks.com/2017/12/waves-crashing-beac...
Steve Lund Covers Creating a Section of Ocean, a Beach, and Some Waves crashing Using Blender’s Fluid Simulation CG Geek Steve Lund unveils the power of Blender showing how to create a slice of beachfront The Post Waves Crashing on a Beach With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
December 5, 2017, 06:36 AM
http://lesterbanks.com/2017/12/amazing-x-particles...
X-Particles 4 is Jam Packed With Amazing New Features X-Particles has been the gem in Cinema 4D artists toolbox for a while now, and with the release of X-Particles 4, it becomes the definitive visual The Post Amazing X-Particles 4 Hits the Streets originally appeared and published on %%BLOGLINK%,by lesterbanks
December 4, 2017, 12:44 PM
http://lesterbanks.com/2017/12/introduction-houdin...
Rohan Dalvi Covers the Basics for Creating Digital Assets in Side FX Houdini Rohan Dalvi continues his free introduction series to Side FX Houdini for absolute beginners. The latest installment covers making Houdini Digital Assets. The Post An Introduction to Houdini: How to Make Digital Assets originally appeared and published on %%BLOGLINK%,by lesterbanks
December 1, 2017, 01:32 PM
http://www.studiodaily.com/2017/12/foundry-upgrade...
Foundry released Cara VR 2.0, adding new stitching tools, automated 360-degree tracking and 3D stabilization, and stereo tools from Ocula that have been adapted to work with 360 video. The Cara VR plug-in for Nuke was introduced at NAB 2016 and shipped last summer, bringing camera-solving and stitching, plate-correction, compositing and headset-review tools into Nuke for […] The post Foundry Upgrades Cara VR for Nuke to v2.0 appeared first on Studio Daily.
December 1, 2017, 01:31 PM
http://lesterbanks.com/2017/12/convert-2d-fusion-d...
VFX Artist Chetal Gazdar Shows How You Can Create a Camera Projection With BMD Fusion by Depth Projection Visual Effects Artist Chetal Gazdar shares another method for creating camera projections using Blackmagic Design Fusion. His The Post Convert a 2D Image to 3D With Fusion By Depth Projection originally appeared and published on %%BLOGLINK%,by lesterbanks
December 1, 2017, 10:24 AM
http://lesterbanks.com/2017/12/create-complex-came...
Motion Science Takes a Look at Creating Spiral Camera Moves Using Various Levels of Parenting Cameron Pierron of Motion Science offers up a quick tip for After Effects for working with 3D camera moves. How The Post Create More Complex Camera Moves in Ae by Parenting originally appeared and published on %%BLOGLINK%,by lesterbanks
November 29, 2017, 06:27 PM
http://lesterbanks.com/2017/11/get-know-redshift-c...
3D Artist Paulo Barrelas Gives a Nice Overview of Redshift C4D Getting You to Speed on the GPU Renderer Want to have a look at Redshift C4D? Who doesn’t? Redshift is making waves as the The Post Get to Know Redshift C4D With this Short Introduction originally appeared and published on %%BLOGLINK%,by lesterbanks
November 29, 2017, 12:38 PM
http://lesterbanks.com/2017/11/magic-blob-rig-maya...
Brent Forrest Has a New Magic Blob Rig that Can Easily Animate the Wobbly Effect of Soap Bubbles Animator Brent Forrest releases a new rig specially made to help create and animate a wobbly soap The Post Magic Blob Rig for Maya Helps Create Animated Soap Bubbles originally appeared and published on %%BLOGLINK%,by lesterbanks
November 28, 2017, 08:01 PM
http://lesterbanks.com/2017/11/place-feathers-bird...
3D Splanchnic Shows How to Use Maya’s Xgen and Gromabile Splines to Place Feathers on a Model of a Bird More than ever, there are lots of options available to us, to place and distribute The Post How to Place Feathers on a Bird With Maya Xgen originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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