To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Jewelery or Product Shot Lighting in Maxwell C4D

October 6, 2015, 05:20 AM

https://www.aotg.com/jewelery-or-product-shot-lighting-in-maxwell-c4d/

CGI Rendering Jewelery / Product Shot Lighting in Maxwell for C4D by Curse Studio - Part II.

Creating Photorealistic Pine Trees in Blender

October 6, 2015, 05:19 AM

http://www.cgmeetup.net/home/creating-photorealist...

In this peek into the Mastering Mountains training course, learn how to make great looking pine trees from scratch.

How to Set Up Outside Lightning in Maya's Viewport

October 6, 2015, 05:19 AM

http://www.cgmeetup.net/home/how-to-set-up-outside...

Some quick tips on how to set up outside lightning in Maya’s Viewport 2.0.

Ornatrix hair for Maya

October 5, 2015, 04:45 AM

http://www.cgmeetup.net/home/ornatrix-hair-for-may...

Welcome to Ornatrix! In this video we take an initial look and explore the port of our 3dsmax hair, fur, and feather solution to Autodesk Maya. See how hair can be quickly added, styled, and rendered using the Hair Stack, a set of parametric hair operators, and V-Ray.

3ds Max Peeling Tutorial

October 5, 2015, 04:45 AM

http://www.cgmeetup.net/home/3ds-max-peeling-tutor...

Simone Nastasi – A few people asked for a tutorial on how I did my Moka video.

Toy Story: Joe Ranft Storyboard Pitch

October 2, 2015, 12:58 PM

https://www.aotg.com/toy-story-joe-ranft-storyboard-pitch/

Toy Story co-writer Joe Ranft pitches a memorable scene for the 1995 computer-animated film.

Modelling a Hand in Blender

October 2, 2015, 04:58 AM

http://www.cgmeetup.net/home/modelling-a-hand-in-b...

Modelling a Hand in Blender by Daniel Kreuter.

Making of Church Destruction

October 2, 2015, 04:58 AM

http://www.cgmeetup.net/home/making-of-church-dest...

It was very specific destruction scenario ( the director vision ) so i had to fracture the church very carefully to achieve the perfect look and the finest details, and in the other hand to control the size of details which can be heavy to process, so i used a Voronoi Fracturing tool in Houdini, and developed some new patterns for the bricks in Vop’s and shops inside Houdini’s special procedural environment.

Lucid for 3ds Max Update 2

October 1, 2015, 11:28 AM

http://www.cgmeetup.net/home/lucid-for-3ds-max-upd...

See the new features of Lucid for 3dsmax 0.0.4 build: spacewarps can now be applied to Lucid simulations as well as Lucid PFlow simulations. PFlow simulations can now also be recorded. There are also new cloth parameters and a slew of bug fixes. We break down these additions in this quick tutorial-style video.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.