To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Inside Out - A Horse with No Name

September 25, 2015, 05:01 AM

http://www.cgmeetup.net/home/inside-out-a-horse-wi...

Paulo Welter Here are some ZBrush sculpts I did for a physically-based muscle system simulation.

Modeling lowpoly warrior 3ds max tutorial

September 24, 2015, 11:26 AM

http://cgvilla.com/2015/09/24/modeling-lowpoly-war...

Learn how to model a Low poly warrior in 3ds max & zbrush. Hope that will helpful.

Aardman Acquires Nathan Love

September 24, 2015, 04:35 AM

http://deadline.com/2015/09/aardman-nathan-love-ni...

UK animation studio Aardman has acquired a majority share in New York-based company Nathan Love in a move that represents the Chicken Run producer’s first production facility outside the UK. The new company will be re-branded Aardman Nathan Love and further establishes Aardman’s commitment to its lucrative advertising business.

Cinema 4D Displacement Tutorial

September 24, 2015, 04:34 AM

http://cgvilla.com/2015/09/24/cinema-4d-displaceme...

Watch this tutorial on Displacement Noises in Cinema 4D. Hope that will be helpful for Cinema 4D Users.

How to Use OpenSubdiv in Blender 2.76

September 22, 2015, 09:44 AM

http://www.cgmeetup.net/home/how-to-use-opensubdiv...

A quick introduction to Blender’s new subdivision surface option called OpenSubdiv. It was developed by Pixar, and greatly increases the frames per second at which we can view our subdivided models.

How to straighten UV edgeloops

September 22, 2015, 09:44 AM

https://www.aotg.com/how-to-straighten-uv-edgeloops/

This video demonstrates the UV tools one may need to create perfectly straight edgeloops horizontally or vertically, as well as making them equidistant. However, the user will often find the default GU (Globally Uniform) Unfolding algorithm to be the best method to use.

TAG's 401K Plan

September 22, 2015, 05:00 AM

http://animationguildblog.blogspot.ca/2015/09/tags...

We are wrapping up the latest round of 401(k) enrollment meetings, also Vanguard's first mail campaign which has been a solid success. The current stats of the Guild's 401(k) Plan...

An Interview with Character Artist Satoshi Arakawa

September 21, 2015, 12:46 PM

http://cgvilla.com/2015/09/21/an-interview-with-ch...

Cgvilla.com recently took an interview with Character Artist Satoshi Arakawa. Satoshi Arakawa did some wonderful 3D Character Art in well known games. In this interview we tries to know more about him and his work process. Hope that interview will be inspiring for readers and newbies.

Retopologizing in Maya with Quad Draw

September 21, 2015, 09:40 AM

http://lesterbanks.com/2015/09/retopologizing-in-m...

An introductory look into using the Modeling Toolkit Quad Draw tool in Maya for retopologizing objects. The Post Retopologizing in Maya with Quad Draw originally appeared and published on %%BLOGLINK%,by lesterbanks

Expressionist Will Offer a Full-Featured Scripting

September 21, 2015, 09:40 AM

http://lesterbanks.com/2015/09/expressionist-will-...

Expressionist for After Effects will offer a real integrated development environment for scripting and creating code with line numbers & syntax highlighting The Post Expressionist Will Offer a Full-Featured Scripting IDE Within After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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