It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 21, 2017, 05:29 PM
http://lesterbanks.com/2017/09/aftercodecs-macos-c...
Dornisoft Updates AfterCodecs, the Native Lightweight Exporter for ProRes and H264 in After Effects AfterCodecs sees an update that brings new support for MacOS along with a host of new features for using the ProRes The Post AfterCodecs Updates With New Features & MacOS Compatibility originally appeared and published on %%BLOGLINK%,by lesterbanks
September 21, 2017, 05:28 PM
http://lesterbanks.com/2017/09/animation-nodes-sou...
Zach Hixon Shows How to Make Things React to Audio Using Blender Animation Nodes and Sound Falloff Zach Hixon continues his look into creating motion graphics elements using Blender’s Animation Nodes. The Blender add-on is The Post Visualizing Sound With Animation Nodes’ Sound Falloff in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
September 20, 2017, 11:42 AM
http://lesterbanks.com/2017/09/survival-shader-pac...
Visualact Releases an Arnold Shader Pack That Contains a Base for More Than 100 Common Materials Survival Shader Pack is an Arnold Material Library for Autodesk Maya that can help jumpstart your look-dev processes by The Post Survival Shader Pack Offers a Jumpstart for Arnold Materials originally appeared and published on %%BLOGLINK%,by lesterbanks
September 20, 2017, 11:42 AM
http://lesterbanks.com/2017/09/use-layer-masks-c4d...
The Pixel Lab Offers a Quick Tip for Working With the Reflectance Channel in Cinema 4D Ever wanted to create a material where some parts were shiny and other parts remained dull? Let’s say that The Post How to Use Layer Masks in C4D’s Reflectance Channel originally appeared and published on %%BLOGLINK%,by lesterbanks
September 20, 2017, 11:41 AM
http://lesterbanks.com/2017/09/cobwebs-tool-maya/
KobVebs Creates Complex and Natural Looking Cobwebs in Maya, With Just a Few Clicks Abhishek Karmakar recently released a new tool for Autodesk Maya. KobVebs is a pretty amazing cobwebs tool that lets you create The Post New Art-Directable Cobwebs Tool for Maya Looks to be a Doozy originally appeared and published on %%BLOGLINK%,by lesterbanks
September 19, 2017, 01:01 PM
http://lesterbanks.com/2017/09/creating-animated-o...
Caleb Ward Walks Through Creating an Animated Ocean in After Effects Using Only Bundled Tools There is an old proverb that goes something like “Give a person a fractal and you solve a day’s problems, The Post Creating an Animated Ocean in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
September 19, 2017, 01:00 PM
http://lesterbanks.com/2017/09/polygnome-mesh-cons...
New PolyGnome Tool Released for Cinema 4D Modelers, Letting You Seamlessly Add Mesh Details from a Library of Assets Cinema 4D’s new kit bash tool has hit the streets. PolyGnome is new plugin for Cinema The Post PolyGnome Mesh Constructor Kit for C4D Now Available originally appeared and published on %%BLOGLINK%,by lesterbanks
September 18, 2017, 11:45 AM
http://lesterbanks.com/2017/09/lighting-rendering-...
3D Artist Salah Bouzgma Covers Tips and Tricks for Lighting an Interior Scene With Corona C4D Watch this 24 minute tutorial where Salah Bouzgma walks through setting up lighting, shaders and rendering for a realistic-looking The Post Lighting and Rendering an Interior With Corona C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
September 16, 2017, 03:32 PM
http://lesterbanks.com/2017/09/batch-export-maps-x...
Tomás Poveda Shares a PythonBased Tool for Maya That Lets You Batch-Bake Maps Using xNormal 3D Technical Artist at Gameloft, Tomás Poveda has created a tool that offers a better workflow when baking maps using The Post Batch Export Maps With xNormal From Within Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
September 16, 2017, 03:32 PM
http://lesterbanks.com/2017/09/hand-animating-smok...
Animator Tracy Strong Shows How to Create Smoke and Dust Effects Using Traditional Animation Techniques Adding smoke or dust effects to a motion graphics piece or an animation can add so much. There are almost The Post Tips for Traditionally Animating Smoke and Dust Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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