It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 26, 2017, 12:21 PM
http://lesterbanks.com/2017/09/learn-set-procedura...
Magnus Møller Posts a New Course That Shows How to Use Nodes to Create an Easily Editable Stylized Procedural Eye in Maya Magnus Møller is an Art Director and Generalist at Tumblehead Studios. Once in The Post Learn How to Set up a Procedural Eye in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
September 26, 2017, 09:39 AM
http://lesterbanks.com/2017/09/emit-collisions-mas...
Ian Waters Shows How You Can Emit From Collisions in a Dynamic MASH Network Maya’s motion graphics toolkit now has the ability to use Bullet Dynamics within a MASH network. A new Dynamic Node lets The Post How to Emit From Collisions With MASH & Control Them With Contact Masks originally appeared and published on %%BLOGLINK%,by lesterbanks
September 26, 2017, 09:38 AM
http://nofilmschool.com/2017/09/watch-how-cgi-has-...
It seems as if more than just technology has advanced with the adoption of CGI, but let's begin at the beginning.
September 26, 2017, 04:50 AM
This is Allan McKay. Welcome to Episode 98! I’m speaking with Nicolas Prothais an Animator from Disney. This is a fun Episode. Nicolas was at the IAMAG Master Classes. He is an awesome and talented artist. He’s worked anywhere from Disney to Double Negative; and huge projects like John Carter and Iron Man 2. He’s definitely well versed and well traveled.
September 25, 2017, 11:44 AM
http://lesterbanks.com/2017/09/keying-fusion-fixin...
Simon Ubsdell Share a Very Useful Method for Dealing With Edges that are Affected Too Much by Natural Light Wrap Tokyo Production’s Simon Ubsdell walks through a useful technique for getting rid of an on-set The Post Keying With Fusion: Fixing a Real-World Light Wrap originally appeared and published on %%BLOGLINK%,by lesterbanks
September 22, 2017, 04:20 PM
http://lesterbanks.com/2017/09/just-facts-working-...
E*D Films’ Eric Max Kaplan Has an In-Depth Look Into Working With DUIK’s AutoRigger to Make a Digital Puppet in After Effects You have a few choices for creating rigged characters in After Effects. The The Post Just the Facts: Working With DUIK’s AutoRigger originally appeared and published on %%BLOGLINK%,by lesterbanks
September 22, 2017, 04:19 PM
http://lesterbanks.com/2017/09/baking-perfect-norm...
Blender Guru Andrew Price Walks Through Baking Object Details into Normal Maps With Blender Andrew Price offers a quick beginner’s look into baking normal maps with Blender, using the Cycles render engine. Displayed faces are The Post Baking the Perfect Normal Map With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
September 22, 2017, 09:08 AM
http://lesterbanks.com/2017/09/stardust-3d-objects...
Superluminal Advances Its Node-Based Particle System in After Effects With 3D Particle Instancing, Physical Materials, GPU acceleration, and More On Friday, September 29, 2017, Superluminal will unleash an early adopter’s version of their modular particle The Post Stardust Now Lets You Use 3D Objects as Particles originally appeared and published on %%BLOGLINK%,by lesterbanks
September 22, 2017, 05:16 AM
http://www.cgmeetup.net/home/houdini-16-heightfiel...
Houdini 16’s new terrain tools are built on heightfields. Heightfields in Houdini are groups of 2D volumes displayed in the viewport and at render time, as a distorted grid. In this masterclass, we delve into what these are, and how you can use them beyond terrains.
September 22, 2017, 05:16 AM
https://cgi.tutsplus.com/tutorials/how-to-create-t...
Create a Text Reveal Motion Graphic in Blender: Part 1
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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