To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

What's new in Cinema 4D Release 17 – Glenn Frey

October 22, 2015, 03:37 AM

https://www.youtube.com/watch?v=RTkFRsCM3yQ

What's new in Cinema 4D Release 17 – Glenn Frey (MAXON)

mMorph CUT from Motion VFX for FCPX ($59)

October 21, 2015, 04:41 PM

http://www.hdwarrior.co.uk/2015/10/21/mmorph-cut-f...

I am so impressed I needed to blog about mMorph CUT from Motion VFX but don’t just take my word for it, watch the video…

Ghosts, holograms, and the quest for immersion

October 21, 2015, 04:58 AM

http://www.provideocoalition.com/ghosts-holograms-...

Not all videos are destined to be broadcast on TV, or even viewed on a computer screen.  While building projections have continued to get bigger, brighter and bolder there are many other options for capturing the interest of the general public.  Here are three case studies of video productions  where the clients have gone beyond simply producing big videos, and have used other techniques to create an immersive experience for the viewer.

VFX Summit Announces 2015 Master Classes

October 21, 2015, 04:56 AM

http://www.awn.com/news/world-animation-vfx-summit...

LOS ANGELES -- Animation Magazine's World Animation and VFX Summit has announced the addition of three Master Classes for the Masters, on November 4, at the California Yacht Club, in Marina del Rey.

Carbon VFX adds EP Matt McManus

October 20, 2015, 12:34 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Bicoastal creative studio Carbon VFX (www.carbonvfx.com) has added to its LA roster, welcoming Matt McManus as executive producer. He spent the last six years heading up his own Los Angeles-based digital VFX/post production company, Kilt Studios, which worked on campaigns for Under Armour, Coors, 2K Sports, and DirecTV. Carbon is a full-service creative studio, specializing in visual effects, motion graphics, and design.

VFX Scenes You Thought Were Real

October 20, 2015, 09:22 AM

http://www.premiumbeat.com/blog/vfx-didnt-realize-...

You can't always believe your eyes. VFX isn't always made-up monsters and otherworldly landscapes. Sometimes the best VFX executions are so subtle that they're invisible.

BAO Mask 3D Warper OBJ Export Tutorial

October 20, 2015, 09:21 AM

https://www.aotg.com/bao-mask-3d-warper-obj-export-tutorial/

A GPU accelerated 3D modeling plugin using masks in After Effects. Has many features such as OBJ export to use with other 3D plugins in AE like Plexus, Form and Element 3D as well as a 2D warping mode to allow for super precise warping using source and target masks.

Houdini 15 Ships with Integrated RenderMan Support

October 15, 2015, 04:15 PM

http://www.studiodaily.com/2015/10/houdini-15-ship...

Side Effects Software has released Houdini 15, with a slate of new tools including onion-skinning, new shader builders, ragdoll crowd simulation, and Houdini Engine 2.0. We've picked out some highlights below, but the following promo video will give you a … more » The post Houdini 15 Ships with Integrated RenderMan Support appeared first on Studio Daily.

KNACK_breakdown

October 15, 2015, 09:28 AM

https://www.aotg.com/knack_breakdown/

KNACK CGI Breakdown by Progressive fx.

Shooting, Editing and Delivering 360 Degree Videos

October 14, 2015, 09:08 AM

http://www.4kshooters.net/2015/10/14/shooting-edit...

It’s seems that 360-degree videos are generating a lot of buzz lately as more and more filmmakers are excited and curious to dip their toes in the world of virtual reality content. Creating these videos, however, hasn’t much to do with conventional shooting as the only common asset both mediums share is the capturing device itself. Obviously, you will need more than one conventional camera for your VR setup which is an essential aspect of the process that needs to be taken into consideration...

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