To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Rigging in Maya

September 6, 2017, 03:58 AM

http://www.cgmeetup.net/home/rigging-in-maya/

Daryl demos how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a few lines of MEL to automate setting attributes on nodes.

VES names 2017's Special Honorees

September 5, 2017, 12:08 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — The Visual Effects Society (www.visualeffectssociety.com) has announced VFX producer and founding VES member Toni Pace Carstensen as the recipient of the 2017 VES Founders Award. The Society also designated Chuck Finance, visual effects producer and longstanding member of the VES Awards Committee, with a Lifetime VES Membership, and Bob Burns, legendary VFX archivist and practitioner, with an Honorary VES Membership.

Creating Cloth Simulation in Houdini for an Animat

September 5, 2017, 12:08 PM

http://lesterbanks.com/2017/09/cloth-simulation-ho...

Marc Albrecht Shows How To Use Animated Geometry for a Cloth Simulation in Side FX Houdini With This Character Clothes Walkthrough VFX Artist Marc Albrecht presents a little walkthrough for how he did the cloth The Post Creating Cloth Simulation in Houdini for an Animated Character originally appeared and published on %%BLOGLINK%,by lesterbanks

NitroSolo Looks to Be an Indispensable Workflow To

September 5, 2017, 12:07 PM

http://lesterbanks.com/2017/09/nitrosolo-workflow-...

Nitro4D Releases NitroSolo, the Most Comprehensive Tool for Showing/Hiding Objects and Easily Navigating a Scene NitroMan recently released another Cinema 4D workflow tool that can help you manage entire scenes. NitroSolo lets you easily hide The Post NitroSolo Looks to Be an Indispensable Workflow Tool for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Create Edge Wear With Substance Painter Anc

September 4, 2017, 12:16 PM

http://lesterbanks.com/2017/09/substance-painter-a...

Substance Painter Anchor Points and References Make it Easy to Create Edge Wear and Other Adjustments in Your Project The latest release for Substance Painter brought a really important, and really powerful feature: Anchor Points The Post How to Create Edge Wear With Substance Painter Anchor Points originally appeared and published on %%BLOGLINK%,by lesterbanks

Resize Anything Precisely With New Uniform ReSizer

September 2, 2017, 05:02 PM

http://lesterbanks.com/2017/09/resize-anything-uni...

Valkaari Releases a New Uniform Resizer Tool for C4D That Lets You Resize Objects Using Precise Numbers and Not by a Scale Factor Manuel Magalhaes (known as Valkaari) is a prolific tools create for Cinema The Post Resize Anything Precisely With New Uniform ReSizer C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Export SynthEyes 3D Meshes to After Effects

September 2, 2017, 05:02 PM

http://lesterbanks.com/2017/09/export-syntheyes-3d...

Russ Andersson Shows How the Latest Version of SynthEyes can Export 3D Meshes to After Effects Russ Andersson shows off the new Ae export functions in SynthEyes, letting you automatically bring in 3D objects into The Post How to Export SynthEyes 3D Meshes to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Get Started With ProRender in C4D R19

September 2, 2017, 07:24 AM

http://lesterbanks.com/2017/09/get-started-prorend...

Jonaz Pilz Shows How to Get Started Quickly With ProRender in the Latest Version of Cinema 4D Cinema 4D R19 has hit the streets and included with it, is a new GPU renderer. Radeon ProRender The Post Get Started With ProRender in C4D R19 originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Create Rough Hand-Drawn Inspired Edges With

September 1, 2017, 04:50 PM

http://lesterbanks.com/2017/09/rough-hand-drawn-ed...

Nimble Collective’s Jason Schleifer Shares His Technique for Creating Rough Edges in a Fusion Composite for that Sought After Hand-Drawn Look Looking to bring a more organic and hand-drawn feel to your composite? Adding things The Post How to Create Rough Hand-Drawn Inspired Edges With Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

Uniform Resizer C4D - Resize Using Precise Units

September 1, 2017, 12:51 PM

http://theangryvideoguy.com/index.php/2017/09/01/f...

This Free (If you find it useful you can also graciously pay the author with the Name Your Own Price option) tool for Cinema 4D called Uniform Resizer C4D will help anyone creating models that need to have precise scale.

#plugins#c4d#cinema 4d#scripts

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.