It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 1, 2017, 10:29 AM
http://lesterbanks.com/2017/09/deactivating-houdin...
Athanasios Pozantzis Shows a Simple Trick for Circumventing a Small Technical Limitation When Working With Houdini Assets in Cinema 4D Working with Houdini Assets in Cinema 4D? You may have discovered that even though assets The Post A Workaround for Activating & Deactivating Houdini Assets in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
September 1, 2017, 10:29 AM
http://lesterbanks.com/2017/09/working-new-3d-cut-...
3D Artist Malcom Andrieshyn Covers the Basics for the 3D Cut and Sew UV Tool That is New in Maya 2018 Lead Environment Artist for The Coalition, Malcom Andrieshyn walks through using the 3D Cut The Post Working With the New 3D Cut and Sew UV Tool in Maya 2018 originally appeared and published on %%BLOGLINK%,by lesterbanks
September 1, 2017, 05:19 AM
https://www.premiumbeat.com/blog/create-instagram-...
Learn how to break down the UI of popular social media sites and animate them to your liking.
September 1, 2017, 05:18 AM
http://www.cgchannel.com/2017/09/autodesk-ships-ma...
The update adds new sculpting features including support for topological symmetry and vector displacement map stamping, and iterates on recent updates to the UV Editor, Graph Editor and Time Editor.
August 31, 2017, 09:35 AM
http://lesterbanks.com/2017/08/looping-effects-can...
Caleb Ward Offers a Deep Dive Into Some Real World Examples for using the LoopOut Expression in After Effects For the School of Motion, Caleb Ward offers some insights into working with After Effects’ loopOut The Post Looping in After Effects can be More Than Just loopOut originally appeared and published on %%BLOGLINK%,by lesterbanks
August 31, 2017, 06:10 AM
https://www.aotg.com/introduction-to-fusion-9-damian-allen/
Fusion is the world’s most advanced compositing software for visual effects artists, broadcast and motion graphic designers, and 3D animators. VFX artist Damian Allen showed us a few of new features of Fusion 9 and a few capabilities. Taped live at the August, 2017 lacpug Meet. Hosted by Michael Horton.
August 31, 2017, 06:09 AM
http://www.creativebloq.com/advice/8-tips-for-beat...
Use the right structure and methodological approach, and you can make fast turn-around animation look great. It’s all about working smarter, not harder, and getting more out of the early stages of animation rather than delaying the inevitable and trying to fix things later.
August 31, 2017, 06:09 AM
http://www.cgmeetup.net/home/maya-lt-2018-3d-anima...
Maya LT’s animation tools provide everything a game artist needs to create realistic movements, bringing their assets to life.
August 31, 2017, 06:09 AM
http://www.cgmeetup.net/home/creating-realistic-at...
In this tutorial which is a free sample from ” Comprehensive introduction to Arnold for 3ds Max” course , we learn how to create realistic Atmospheric Volume effect in Arnold for 3ds Max.
August 30, 2017, 09:27 AM
http://lesterbanks.com/2017/08/mari-extension-pack...
Mari Extension Pack 4: Patch 4 Adds New Features Including Shader Presets, Multi-Rename Updates, and More Mari Extension pack, the industry standard plugin suite for the Foundry’s 3D paint package, recently updated to patch 4. The Post Mari Extension Pack Updates With Shader Presets & More originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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