It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 18, 2015, 04:34 AM
http://www.cgmeetup.net/home/v-ray-for-nuke-render...
In this video we are going to look at extending the NUKE Script from our previous tutorials by adding a few more render passes, exploring the VRayExtraTex node, increasing samples and render quality as well as making sure that we render out all the channels we have created with VRayRenderElements. We’ll also look at how to rebuild a comp in its most basic form and manipulate the channels after we have already rendered out the NUKE Script.
November 18, 2015, 04:34 AM
https://www.aotg.com/game-audio-hour-083-hardware-software-and-you/
A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.
November 17, 2015, 05:09 PM
http://www.btlnews.com/crafts/visual-fx/visual-eff...
Santa Monica-based visual effects studio Luma has hired Ella Keeven as head of marketing. Keeven brings over 10 years of experience marketing companies and brands in the creative industries, giving her the expertise to further develop Luma’s stature in the worlds of feature films, advertising and original content creation. The post Visual Effects Studio Luma Hires Ella Keeven as Head Of Marketing appeared first on Below the Line.
November 17, 2015, 05:09 PM
http://www.creativeimpatience.com/resolve-12-editi...
Full disclosure: I was offered a full version of Resolve Studio from BlackMagic Design in exchange for this review with no other strings attached. While this perk might have influenced my opinion about the company and the product, it’s no secret that I have liked Resolve for a long time, … see more →
November 17, 2015, 05:08 PM
http://news.doddleme.com/blogs/post-production/pre...
This lesson in Adobe Premiere Pro CC is going to be a little different: We’re going to talk about organization. Now, I’m not talking about Project/Bin organization, I’m talking about timeline organization. Of all places to stay organized, this is where you really need to make sure you have your ducks in a row.
November 17, 2015, 05:08 PM
http://www.cgmeetup.net/home/whats-new-in-nuke-10/
The NUKE tools you use every day are about to get a whole lot better. Coming in early 2016, NUKE 10 focuses on enhancing performance, increasing stability, blitzing bugs and delivering new functionality in the areas that matter most to artists: paint, rendering, playback, export and more.
November 17, 2015, 05:08 PM
http://variety.com/2015/film/global/walter-murch-o...
Walter Murch is extraordinary even within his own field, four times Oscar-nominated for film editing, three times nominated for sound mixing, achieving a landmark double when he won both for his work on 1997 movie “The English Patient.” This week, he attends the Camerimage film festival, which is devoted to the art of cinematography, to receive the Special Award to an Editor with Unique Visual Sensitivity.
November 17, 2015, 05:08 PM
https://www.aotg.com/2015-ves-summit-panel/
From the W Hotel in Hollywood, CA - 2015 VES Summit- Panel: Virtual Reality: 20/20 on 2020.
November 17, 2015, 01:59 PM
https://www.aotg.com/sound-devices-visits-the-white-house/
For the past two decades, Professional Sound Mixer Tom Craca has worked with some of the biggest political figures in the country.
November 17, 2015, 01:32 PM
http://www.premiumbeat.com/blog/great-tutorials-on...
Working with two completely different cameras? Here are some tips for color matching your footage using Adobe SpeedGrade.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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